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2017-03-22 21:57:06 +11:00

8.2 KiB

1Card NameCostTypeEffect / Reminder TextPowerDurability
2Radio TowerBasic TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn).2
3Radio Relay0Mecha Tower(Radio Relay counts as a Mecha and a Tower. Play only one Tower card each turn.) Play this card only on a space with a Radio Tower. Destroy that tower. Provides 1u for each unit you control named Radio Relay (1 unit of bandwidth).02
4Mod Bot2MechaSacrifice an adjacent Mecha you control: add that unit's durability to this Mecha.12
5Cap Gun1MechaPierce (This unit ignores Armour counters). Reach (This unit may attack units with Flight).11
6Shortbow1MechaPierce (This unit ignores Armour counters). Range 2 (This unit may attack any target within two spaces).11
7Longbow2MechaPierce (This unit ignores Armour counters). Range 3 (This unit may attack any target within three spaces).11
8Bot-a-pult2MechaReach (This unit may attack units with Flight). Sacrifice an adjacent Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any target within three spaces this turn).22
9Stonewall1MechaThis Mecha can't attack. When this Mecha moves, it can't move next turn.06
10Turtle2MechaArmour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.23
11Dragon4MechaArmour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.44
12Jager6Singleton MechaArmour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with Flight).66
13Insect Drone2MechaFlight (This unit can't be attacked except by units with Flight or Reach).11
14Wasp Drone3MechaFlight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target can't attack next turn.11
15Magpie Drone3MechaFlight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target must move next turn if possible.11
16Attack OrdersCommandOne target Mecha you control can attack an extra time this turn.
17Marching OrdersCommandOne target Mecha you control can move an extra space this turn.
18Ramp OrdersCommandOne target Mecha you control gains Reach this turn (That unit may attack units with Flight).
19VirusCommandSacrifice a Tower you control. If you do, one target Mecha an opponent controls can't attack this turn.
20Tunnel WarfareCommandDiscard another card from your hand. If you do, one target Mecha you control can move an extra space this turn.
21Road WorksCommandPlay this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this card, Mechas on or adjacent to this command gain Speed 3 this turn (those units may move up to three spaces this turn).
22EspionageCommandLook at one target player's hand, then draw a card.
23IronhideCommandPut two Armour counters on one target Mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).
24Skipper2MechaHaste (this Mecha can move and attack on the same turn it's played).22
25Cruiser3MechaHaste (this Mecha can move and attack on the same turn it's played).33
26Corvette4MechaHaste (this Mecha can move and attack on the same turn it's played).44
27Cruise Missle1MechaHaste (this Mecha can move and attack on the same turn it's played). After this Mecha attacks, destroy it.41
28PreparationsCommandOne target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).
29Weapons CacheTrigger CommandDraw two cards.
30Drone StrikeTrigger CommandDeal 2 damage to any target unit (including Towers).
31Jury RiggingTrigger CommandYou may play a Mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn unless it has haste).
32Heavy FireTrigger CommandRemove all Armour counters from one target unit.
33RecallTrigger CommandReturn one target Mecha to it's owner's hand.
34Hidden CacheCommandIf you discard this card, draw three cards.
35EMP BlastCommandDestroy all Towers (including Mecha Towers).
36SabotageCommandSacrifice a Tower you control. Destroy one target Mecha.
37ReparationsCommandPlay this command only when a mecha you control is destroyed. Destroy one target Mecha.
38The Vise3MechaAs long as this unit is in play, each player's maximum hand size is reduced by 2.44
39Rampart0Mecha TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks.02
40Turret0Mecha TowerProvides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.42
41Engineered EarthquakeCommandDeal 2 damage to all Mechas without Flight (Armour counters protect against this damage as normal).
42Signal Blocker3MechaFlight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 1.11
43MineshaftCommandPlay this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.
44Potshot3MechaWhen a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.23
45Gutshot3MechaWhen a player plays a command, they must sacrifice one Tower they control.22
46SnapshotCommandReturn two Towers from your graveyard to the battlefield under your control.
47LongshotSingleton CommandReturn two Commands from your graveyard to your hand.
48Signal JammingCommandOne target player discards their hand.
49Nuclear BlastSingleton CommandDestroy all units (Mechas and Towers). Each player discards their hand. Put the top 5 cards of your deck into your graveyard.
50PreplanningCommandSearch you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.
51Rigged to BlowCommandAttach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.
52InterdictionCommandCancel any one card. (When a player plays a card, you may play this card to prevent it's effects, and that card is discarded.)
53SalvageCommandSacrifice a Mecha you control. If you do, draw cards equal to it's durability.
54Drill Mole2MechaThis Mecha can't be attacked by units that cost more than 2.32
55Bear, The UnbreakablePilotWhen a Mecha piloted by Bear, The Unbreakable is destroyed, return that Mecha to your hand.+0+2
56Demolisher1MechaThis Mecha may attack units you control. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability.01
57Donna, The SwiftPilotA Mecha piloted by Donna, The Swift has Speed 2. That Mecha can't move in any direction more than once per turn.+1+0
58Wind-Up Spider1Mecha(No abilities.)21
59Wind-Up Koala1Mecha(No abilities.)12
60Wind-Up Kangaroo2Mecha(No abilities.)32
61Wind-Up Echidna2Mecha(No abilities.)23
62Wind-Up Monkey3Mecha(No abilities.)14
63Wind-Up Snake3Mecha(No abilities.)41
64Wind-Up Mouse0Mecha(No abilities.)11
65Wind-Up Cat1Mecha(No abilities.)22
66Wind-Up Dog2Mecha(No abilities.)33
67Wind-Up Bull3Mecha(No abilities.)44
68Rocket PropulsionCommandDiscard another card from your hand. If you do, one target Mecha you control gains Flight this turn.
69ReconnaissanceCommandDiscard another card from your hand. If you do, one target Mecha you control gains Range 3 this turn.
70Illegal BulletCommandDiscard another card from your hand. If you do, one target Mecha you control gains Pierce this turn.