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mechaimmensewarfare.com/public_html/card_concepts.csv
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2017-04-02 04:47:10 +10:00

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1Card NameCostTypeEffect / Reminder TextPowerDurability
2Drone Swarm3MechaThis Mecha's power is equal to the number of Mechas you control.01
3Guard Dog2MechaHaste (this Mecha can move and attack on the same turn it's played). Range 3 (This unit may attack any target within three spaces).11
4Signal Booster2MechaFlight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is decreased by 1.11
5Auto-Repairer3MechaAfter this Mecha is attacked, if it survived, it gains 1 durability.32
6Trench Rats4MechaWhen this Mecha enters the battlefield, you may put another Mecha with the same name as this Mecha from your hand into your entry zone.11
7UnemploymentCommandDestroy one target pilot.
8Spectre2MechaThis Mecha's power and durability are reduced by the number of cards in your hand.55
9Ghost2MechaFlight (This unit can't be attacked except by units with Flight or Reach). If you have no cards in your hand, this Mecha gains +4 power.01
10Construction Crew5MechaWhen this Mecha enters the battlefield, search your deck for two Towers and put them into your hand. Then shuffle your deck.33
11Admiral GracePilotPiloted Mechas you control gain +1 power.+0+0
12Ada, The IngeniousPilotA Mecha piloted by Ada, The Ingenious can't be targeted by your opponents.+0+2