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1Card NameCostTypeEffect / Reminder TextPowerDurability
2Nuclear BlastSingleton CommandDestroy all units (Mechas and Towers). Each player discards their hand. Put the top 5 cards of your deck into your graveyard.
3PreplanningSingleton CommandSearch you deck for 3 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.
4Rigged to BlowCommandAttach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.
5InterdictionCommandCancel any one card. (When a player plays a card, you may play this card to prevent it's effects, and that card is discarded.)
6SalvageCommandSacrifice a Mecha you control. If you do, draw cards equal to it's durability.
7Drill Mole2MechaThis Mecha can't be attacked by units that cost more than 2.32
8Bear, The UnbreakablePilotWhen a Mecha piloted by Bear, The Unbreakable is destroyed, return it to your hand.+0+2
9Demolisher1MechaThis Mecha may attack your own units. This Mecha can't attack your opponents. When this Mecha destroys a unit, it gains 1 durability. This Mecha's power is equal to it's durability.01
10Donna, The SwiftPilotA Mecha piloted by Donna, The Swift has Speed 2. That Mecha can't move in any direction more than once per turn.+1+0