This repository has been archived on 2026-04-30. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
mechaimmensewarfare.com/public_html/card_concepts.csv
T
2017-03-13 23:14:18 +11:00

777 B

1Card NameCostTypeEffect / Reminder TextPowerDurability
2Nuclear BlastSingleton CommandDestroy all units (Mechas and Towers). Each player discards their hand. Each player puts the top 5 cards of their deck into their graveyard.
3PreplanningCommandSearch you deck for 5 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.
4Rigged to BlowCommandAttach this Command to one target Mecha you control in your entry zone. When that unit is destroyed, deal 2 damage to the Mecha that attacked it.
5InterdictionCommandCancel any one card. (When a player plays a card, you may play this card to prevent that from being played. That card is discarded.)
6SalvageCommandReturn any one card from your discard pile to your hand.