Tweaked some cards

This commit is contained in:
2017-03-24 19:21:40 +11:00
parent f4321c39e4
commit e9b5c91e26
3 changed files with 6 additions and 4 deletions
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@@ -1 +1,3 @@
Card Name;Cost;Type;Effect / Reminder Text;Power;Durability
Resonant Chord;5;Mecha;Discard a Mecha with the same name as this Mecha: Gain control of all adjacent units.;5;3
Harmonic Chord;2;Mecha;When this Mecha enters the battlefield, gain control of all units you own.;0;5
1 Card Name Cost Type Effect / Reminder Text Power Durability
2 Resonant Chord 5 Mecha Discard a Mecha with the same name as this Mecha: Gain control of all adjacent units. 5 3
3 Harmonic Chord 2 Mecha When this Mecha enters the battlefield, gain control of all units you own. 0 5
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@@ -24,7 +24,7 @@ Ironhide;;Command;Put two Armour counters on one target Mecha you control in you
Skipper;2;Mecha;Haste (this Mecha can move and attack on the same turn it's played).;2;2
Cruiser;3;Mecha;Haste (this Mecha can move and attack on the same turn it's played).;3;3
Corvette;4;Mecha;Haste (this Mecha can move and attack on the same turn it's played).;4;4
Cruise Missle;1;Mecha;Haste (this Mecha can move and attack on the same turn it's played). After this Mecha attacks, destroy it.;4;1
Cruise Missle;1;Mecha;Haste (this Mecha can move and attack on the same turn it's played). After this Mecha attacks, destroy it.;6;1
Preparations;;Command;One target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).;;
Weapons Cache;;Trigger Command;Draw two cards.;;
Drone Strike;;Trigger Command;Deal 2 damage to any target unit (including Towers).;;
@@ -41,8 +41,8 @@ Turret;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card
Engineered Earthquake;;Command;Deal 2 damage to all Mechas without Flight (Armour counters protect against this damage as normal).;;
Signal Blocker;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 1.;1;1
Mineshaft;;Command;Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.;;
Potshot;3;Mecha;When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.;2;3
Gutshot;3;Mecha;When a player plays a command, they must sacrifice one Tower they control.;2;2
Potshot;2;Mecha;When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.;2;3
Gutshot;2;Mecha;When a player plays a command, they must sacrifice one Tower they control.;2;2
Snapshot;;Command;Return two Towers from your graveyard to the battlefield under your control.;;
Longshot;;Singleton Command;Return two Commands from your graveyard to your hand.;;
Signal Jamming;;Command;One target player discards their hand.;;
1 Card Name Cost Type Effect / Reminder Text Power Durability
24 Skipper 2 Mecha Haste (this Mecha can move and attack on the same turn it's played). 2 2
25 Cruiser 3 Mecha Haste (this Mecha can move and attack on the same turn it's played). 3 3
26 Corvette 4 Mecha Haste (this Mecha can move and attack on the same turn it's played). 4 4
27 Cruise Missle 1 Mecha Haste (this Mecha can move and attack on the same turn it's played). After this Mecha attacks, destroy it. 4 6 1
28 Preparations Command One target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).
29 Weapons Cache Trigger Command Draw two cards.
30 Drone Strike Trigger Command Deal 2 damage to any target unit (including Towers).
41 Engineered Earthquake Command Deal 2 damage to all Mechas without Flight (Armour counters protect against this damage as normal).
42 Signal Blocker 3 Mecha Flight (This unit can't be attacked except by units with Flight or Reach). The cost of adjacent Mechas is increased by 1. 1 1
43 Mineshaft Command Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.
44 Potshot 3 2 Mecha When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls. 2 3
45 Gutshot 3 2 Mecha When a player plays a command, they must sacrifice one Tower they control. 2 2
46 Snapshot Command Return two Towers from your graveyard to the battlefield under your control.
47 Longshot Singleton Command Return two Commands from your graveyard to your hand.
48 Signal Jamming Command One target player discards their hand.
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@@ -60,7 +60,7 @@ footer {
}
/* device only features */
@media screen and (min-width: 480px) {
@media screen and (min-width: 768px) {
.mobileOnly {
display: none;
}