Re-enabled some rules

This commit is contained in:
2018-03-05 12:35:41 +11:00
parent aff4128443
commit 71b914fc06
2 changed files with 9 additions and 14 deletions
+1 -1
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@@ -4,7 +4,7 @@
"description": "",
"main": "index.js",
"scripts": {
"start": "markdown-toc -i rules.md"
"start": "markdown-toc -i ./src/rules.md"
},
"author": "",
"license": "ISC",
+8 -13
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@@ -12,6 +12,7 @@
- [Types of Counters](#types-of-counters)
* [Durability](#durability)
* [Armour](#armour)
* [Time](#time)
- [List of Keyword Mechanics](#list-of-keyword-mechanics)
* [Armour X](#armour-x)
* [Pierce](#pierce)
@@ -25,6 +26,7 @@
* [Mulligans](#mulligans)
* [Maximum Hand Size](#maximum-hand-size)
* [Pilot Idiocy](#pilot-idiocy)
* [Duplicate Phase Skipping](#duplicate-phase-skipping)
<!-- tocstop -->
@@ -35,7 +37,7 @@ Basic Rules
The goal of the game is to attack your opponent directly five times. Each time a player is attacked directly, they place the top card of their deck in the damage zone. Once there are five cards in a player's damage zone, that player loses the game.
The game takes place on a 5*7 grid (wider than it is long). Players start the game with a deck of 40 cards, with no more than 3 copies of any one card, except for Basics (no limit) and Singletons (maximum of 1). Players draw 5 cards, decide to mulligan or not (see [Mulligans](#Mulligans)), then take turns by placing certain cards on the closest row of the board, known as their entry zone. If there are no empty spaces in a player's entry zone, excluding movable units that player owns, then the player cannot play a new card and loses the game. A player also loses the game if they cannot draw a card from their deck.
The game takes place on a 5*7 grid (wider than it is long). Players start the game with a deck of at least 40 cards, with no more than 3 copies of any one card, except for Basics (no limit) and Singletons (maximum of 1). Players draw 5 cards, decide to mulligan or not (see [Mulligans](#Mulligans)), then take turns by placing certain cards on the closest row of the board, known as their entry zone. If there are no empty spaces in a player's entry zone, excluding movable units that player owns, then the player cannot play a new card and loses the game. A player also loses the game if they cannot draw a card from their deck.
When combat between units is initiated, the attacker's power is subtracted from the defender's durability. When a unit's durability reaches zero, it is destroyed and discarded.
@@ -89,14 +91,10 @@ Armour
Armour counters protect a unit's durability. Each time a unit is attacked, if it has armour counters, remove one armour counter instead of any durability counters. Therefore, a unit with two armour counters can be attacked twice before taking damage. (Hint: Use small coins to represent armour counters.)
<!--
Time
---
#Time
#---
Time counters represent the amount of time remaining before some action takes place. If a permanent you control has a time counter on it at the beginning of your turn, then remove one time counter. (Hint: Use six-sided dice to represent time counters.)
-->
Time counters represent the amount of time remaining before some action takes place. If a permanent you control has time counters on it at the beginning of your turn, then remove one of those time counters. (Hint: Use six-sided dice to represent time counters.)
List of Keyword Mechanics
===
@@ -161,11 +159,8 @@ Pilot Idiocy
Some Pilot abilities and durability modifiers may instantly destroy a Mecha as soon as it's attached. In this event, the Pilot's and Mecha's abilities take effect for a moment before the Mecha is destroyed. Therefore, in the case of Jason "The Looks" Brannan being attached to a Mecha with 1 durability, both players reveal their hands and allow their opponent to take notes as needed, then the Mecha is destroyed, and finally both players hide their hands again.
<!--
#Duplicate Phase Skipping
#---
Duplicate Phase Skipping
---
Some abilities may require you to skip a phase of your turn, or your entire turn to activate. If you do, you cannot activate multiple abilities with a single action this way. Therefore, in the case of having multiple copies of Pheonix in your graveyard, you may only skip your draw steps one at a time, and return one Pheonix to your hand at a time.
-->