diff --git a/public_html/package.json b/public_html/package.json index 3dc826c..7721d3a 100644 --- a/public_html/package.json +++ b/public_html/package.json @@ -4,7 +4,7 @@ "description": "", "main": "index.js", "scripts": { - "start": "markdown-toc -i rules.md" + "start": "markdown-toc -i ./src/rules.md" }, "author": "", "license": "ISC", diff --git a/public_html/src/rules.md b/public_html/src/rules.md index c4fdaac..a193679 100644 --- a/public_html/src/rules.md +++ b/public_html/src/rules.md @@ -12,6 +12,7 @@ - [Types of Counters](#types-of-counters) * [Durability](#durability) * [Armour](#armour) + * [Time](#time) - [List of Keyword Mechanics](#list-of-keyword-mechanics) * [Armour X](#armour-x) * [Pierce](#pierce) @@ -25,6 +26,7 @@ * [Mulligans](#mulligans) * [Maximum Hand Size](#maximum-hand-size) * [Pilot Idiocy](#pilot-idiocy) + * [Duplicate Phase Skipping](#duplicate-phase-skipping) @@ -35,7 +37,7 @@ Basic Rules The goal of the game is to attack your opponent directly five times. Each time a player is attacked directly, they place the top card of their deck in the damage zone. Once there are five cards in a player's damage zone, that player loses the game. -The game takes place on a 5*7 grid (wider than it is long). Players start the game with a deck of 40 cards, with no more than 3 copies of any one card, except for Basics (no limit) and Singletons (maximum of 1). Players draw 5 cards, decide to mulligan or not (see [Mulligans](#Mulligans)), then take turns by placing certain cards on the closest row of the board, known as their entry zone. If there are no empty spaces in a player's entry zone, excluding movable units that player owns, then the player cannot play a new card and loses the game. A player also loses the game if they cannot draw a card from their deck. +The game takes place on a 5*7 grid (wider than it is long). Players start the game with a deck of at least 40 cards, with no more than 3 copies of any one card, except for Basics (no limit) and Singletons (maximum of 1). Players draw 5 cards, decide to mulligan or not (see [Mulligans](#Mulligans)), then take turns by placing certain cards on the closest row of the board, known as their entry zone. If there are no empty spaces in a player's entry zone, excluding movable units that player owns, then the player cannot play a new card and loses the game. A player also loses the game if they cannot draw a card from their deck. When combat between units is initiated, the attacker's power is subtracted from the defender's durability. When a unit's durability reaches zero, it is destroyed and discarded. @@ -89,14 +91,10 @@ Armour Armour counters protect a unit's durability. Each time a unit is attacked, if it has armour counters, remove one armour counter instead of any durability counters. Therefore, a unit with two armour counters can be attacked twice before taking damage. (Hint: Use small coins to represent armour counters.) - +Time counters represent the amount of time remaining before some action takes place. If a permanent you control has time counters on it at the beginning of your turn, then remove one of those time counters. (Hint: Use six-sided dice to represent time counters.) List of Keyword Mechanics === @@ -161,11 +159,8 @@ Pilot Idiocy Some Pilot abilities and durability modifiers may instantly destroy a Mecha as soon as it's attached. In this event, the Pilot's and Mecha's abilities take effect for a moment before the Mecha is destroyed. Therefore, in the case of Jason "The Looks" Brannan being attached to a Mecha with 1 durability, both players reveal their hands and allow their opponent to take notes as needed, then the Mecha is destroyed, and finally both players hide their hands again. -