Re-enabled some rules

This commit is contained in:
2018-03-05 12:35:41 +11:00
parent aff4128443
commit 71b914fc06
2 changed files with 9 additions and 14 deletions
+1 -1
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@@ -4,7 +4,7 @@
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {
"start": "markdown-toc -i rules.md" "start": "markdown-toc -i ./src/rules.md"
}, },
"author": "", "author": "",
"license": "ISC", "license": "ISC",
+8 -13
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@@ -12,6 +12,7 @@
- [Types of Counters](#types-of-counters) - [Types of Counters](#types-of-counters)
* [Durability](#durability) * [Durability](#durability)
* [Armour](#armour) * [Armour](#armour)
* [Time](#time)
- [List of Keyword Mechanics](#list-of-keyword-mechanics) - [List of Keyword Mechanics](#list-of-keyword-mechanics)
* [Armour X](#armour-x) * [Armour X](#armour-x)
* [Pierce](#pierce) * [Pierce](#pierce)
@@ -25,6 +26,7 @@
* [Mulligans](#mulligans) * [Mulligans](#mulligans)
* [Maximum Hand Size](#maximum-hand-size) * [Maximum Hand Size](#maximum-hand-size)
* [Pilot Idiocy](#pilot-idiocy) * [Pilot Idiocy](#pilot-idiocy)
* [Duplicate Phase Skipping](#duplicate-phase-skipping)
<!-- tocstop --> <!-- tocstop -->
@@ -35,7 +37,7 @@ Basic Rules
The goal of the game is to attack your opponent directly five times. Each time a player is attacked directly, they place the top card of their deck in the damage zone. Once there are five cards in a player's damage zone, that player loses the game. The goal of the game is to attack your opponent directly five times. Each time a player is attacked directly, they place the top card of their deck in the damage zone. Once there are five cards in a player's damage zone, that player loses the game.
The game takes place on a 5*7 grid (wider than it is long). Players start the game with a deck of 40 cards, with no more than 3 copies of any one card, except for Basics (no limit) and Singletons (maximum of 1). Players draw 5 cards, decide to mulligan or not (see [Mulligans](#Mulligans)), then take turns by placing certain cards on the closest row of the board, known as their entry zone. If there are no empty spaces in a player's entry zone, excluding movable units that player owns, then the player cannot play a new card and loses the game. A player also loses the game if they cannot draw a card from their deck. The game takes place on a 5*7 grid (wider than it is long). Players start the game with a deck of at least 40 cards, with no more than 3 copies of any one card, except for Basics (no limit) and Singletons (maximum of 1). Players draw 5 cards, decide to mulligan or not (see [Mulligans](#Mulligans)), then take turns by placing certain cards on the closest row of the board, known as their entry zone. If there are no empty spaces in a player's entry zone, excluding movable units that player owns, then the player cannot play a new card and loses the game. A player also loses the game if they cannot draw a card from their deck.
When combat between units is initiated, the attacker's power is subtracted from the defender's durability. When a unit's durability reaches zero, it is destroyed and discarded. When combat between units is initiated, the attacker's power is subtracted from the defender's durability. When a unit's durability reaches zero, it is destroyed and discarded.
@@ -89,14 +91,10 @@ Armour
Armour counters protect a unit's durability. Each time a unit is attacked, if it has armour counters, remove one armour counter instead of any durability counters. Therefore, a unit with two armour counters can be attacked twice before taking damage. (Hint: Use small coins to represent armour counters.) Armour counters protect a unit's durability. Each time a unit is attacked, if it has armour counters, remove one armour counter instead of any durability counters. Therefore, a unit with two armour counters can be attacked twice before taking damage. (Hint: Use small coins to represent armour counters.)
<!-- Time
---
#Time Time counters represent the amount of time remaining before some action takes place. If a permanent you control has time counters on it at the beginning of your turn, then remove one of those time counters. (Hint: Use six-sided dice to represent time counters.)
#---
Time counters represent the amount of time remaining before some action takes place. If a permanent you control has a time counter on it at the beginning of your turn, then remove one time counter. (Hint: Use six-sided dice to represent time counters.)
-->
List of Keyword Mechanics List of Keyword Mechanics
=== ===
@@ -161,11 +159,8 @@ Pilot Idiocy
Some Pilot abilities and durability modifiers may instantly destroy a Mecha as soon as it's attached. In this event, the Pilot's and Mecha's abilities take effect for a moment before the Mecha is destroyed. Therefore, in the case of Jason "The Looks" Brannan being attached to a Mecha with 1 durability, both players reveal their hands and allow their opponent to take notes as needed, then the Mecha is destroyed, and finally both players hide their hands again. Some Pilot abilities and durability modifiers may instantly destroy a Mecha as soon as it's attached. In this event, the Pilot's and Mecha's abilities take effect for a moment before the Mecha is destroyed. Therefore, in the case of Jason "The Looks" Brannan being attached to a Mecha with 1 durability, both players reveal their hands and allow their opponent to take notes as needed, then the Mecha is destroyed, and finally both players hide their hands again.
<!-- Duplicate Phase Skipping
---
#Duplicate Phase Skipping
#---
Some abilities may require you to skip a phase of your turn, or your entire turn to activate. If you do, you cannot activate multiple abilities with a single action this way. Therefore, in the case of having multiple copies of Pheonix in your graveyard, you may only skip your draw steps one at a time, and return one Pheonix to your hand at a time. Some abilities may require you to skip a phase of your turn, or your entire turn to activate. If you do, you cannot activate multiple abilities with a single action this way. Therefore, in the case of having multiple copies of Pheonix in your graveyard, you may only skip your draw steps one at a time, and return one Pheonix to your hand at a time.
-->