Added some cards, fixed capitalisation

This commit is contained in:
2017-03-02 14:37:13 +11:00
parent f3e40021ba
commit 479e96ac23
2 changed files with 41 additions and 32 deletions
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Card Name;Cost;Type;Effect / Reminder Text;Power;Durability
Mortar Rain;;Command;Destroy one target Mecha.;;
Preparations;;Command;You may start the game with this card in your hand. Destroy one target mecha.;;
Radio Silence;;Command;Destroy all towers (including mecha towers). Each player reveals their hands and discards all towers (including mecha towers).;;
Rampart;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks.;0;2
Turret;0;Mecha Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move.;4;2
Engineered Earthquake;;Command;Deal 2 damage to all non-flying Mechas (Armour counters protect against this damage as normal).;;
Interdictor;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). The cost of all enemy Mechas is increased by 1 (including Mechas in their hand).;1;1
Potshot;3;Mecha;When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls.;2;3
Gutshot;3;Mecha;When a player plays a command, they must sacrifice one Tower they control.;2;2
Snapshot;;Command;Return two Towers from your graveyard to the battlefield under your control.;;
Headshot;;Command;Return two Commands from your graveyard to your hand.;;
Signal Jamming;;Command;One target player discards their hand.;;
Nuclear Blast;;Command;Destroy all units (Mechas and Towers). Each player discards their hand. Each player puts the top 5 cards of their deck into their graveyard.;;
Preplanning;;Command;Search you deck for 5 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.;;
Mineshaft;;Command;Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.;;
1 Card Name Cost Type Effect / Reminder Text Power Durability
2 Mortar Rain Rampart 0 Command Mecha Tower Destroy one target Mecha. Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. Adjacent Mechas you control can't be targeted by attacks. 0 2
3 Preparations Turret 0 Command Mecha Tower You may start the game with this card in your hand. Destroy one target mecha. Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). This Mecha Tower can't move. 4 2
4 Radio Silence Engineered Earthquake Command Destroy all towers (including mecha towers). Each player reveals their hands and discards all towers (including mecha towers). Deal 2 damage to all non-flying Mechas (Armour counters protect against this damage as normal).
5 Interdictor 3 Mecha Flight (This unit can't be attacked except by units with Flight or Reach). The cost of all enemy Mechas is increased by 1 (including Mechas in their hand). 1 1
6 Potshot 3 Mecha When a Tower you control is destroyed, deal 1 damage to one target unit an opponent controls. 2 3
7 Gutshot 3 Mecha When a player plays a command, they must sacrifice one Tower they control. 2 2
8 Snapshot Command Return two Towers from your graveyard to the battlefield under your control.
9 Headshot Command Return two Commands from your graveyard to your hand.
10 Signal Jamming Command One target player discards their hand.
11 Nuclear Blast Command Destroy all units (Mechas and Towers). Each player discards their hand. Each player puts the top 5 cards of their deck into their graveyard.
12 Preplanning Command Search you deck for 5 Towers, and place them on the battlefield. You can't play Towers for the rest of the game.
13 Mineshaft Command Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your draw phase, if there are no time counters on this card, draw one additional card this turn.
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@@ -4,38 +4,38 @@ Radio Relay;0;Mecha Tower;(Radio Relay counts as a Mecha and a Tower. Play only
Attack Vector;1;Mecha;(No abilities.);2;1
Mega Bot;2;Mecha;(No abilities.);3;2
Class Ganon;3;Mecha;(No abilities.);4;1
Mod Bot;2;Mecha;Sacrifice a neighbouring mecha you control: add that unit's durability to this mecha.;1;2
Cap Gun;1;Mecha;Pierce (This unit ignores Armour counters). Reach (This unit may attack units with flight).;1;1
Mod Bot;2;Mecha;Sacrifice a neighbouring Mecha you control: add that unit's durability to this Mecha.;1;2
Cap Gun;1;Mecha;Pierce (This unit ignores Armour counters). Reach (This unit may attack units with Flight).;1;1
Shortbow;1;Mecha;Pierce (This unit ignores Armour counters). Range 2 (This unit may attack any unit within two spaces).;1;1
Longbow;2;Mecha;Pierce (This unit ignores Armour counters). Range 3 (This unit may attack any unit within three spaces).;1;1
Bot-a-pult;2;Mecha;Reach (This unit may attack units with flight). Sacrifice a neighbouring mecha you control: this mecha gains Range 3 this turn (This unit may attack any unit within three spaces this turn).;2;2
Stonewall;1;Mecha;This mecha can't attack. When this mecha moves, it can't move next turn.;0;6
Turtle;2;Mecha;Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This mecha may not attack and move in the same turn.;2;3
Dragon;4;Mecha;Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This mecha may not attack and move in the same turn.;4;4
Jager;6;Mecha;Armour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with flight).;6;6
Insect Drone;2;Mecha;Flight (This unit can't be attacked except by units with flight or reach).;1;1
Wasp Drone;3;Mecha;Flight (This unit can't be attacked except by units with flight or reach). When this mecha attacks, the target can't attack next turn.;1;1
Magpie Drone;3;Mecha;Flight (This unit can't be attacked except by units with flight or reach). When this mecha attacks, the target must move next turn if possible.;1;1
Attack Orders;;Command;One target mecha you control can attack an extra time this turn.;;
Marching Orders;;Command;One target mecha you control can move an extra space this turn.;;
Ramp Orders;;Command;One target mecha you control gains Reach this turn (That unit may attack units with flight).;;
Virus;;Command;Sacrifice a Tower you control. If you do, one target mecha an opponent controls can't attack this turn.;;
Tunnel Warfare;;Command;Discard another card from your hand. If you do, one target mecha you control can move an extra space this turn.;;
Road Works;;Command;Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this card, mechas on or adjacent to this command gain Speed 3 this turn (those units may move up to three spaces this turn).;;
Bot-a-pult;2;Mecha;Reach (This unit may attack units with Flight). Sacrifice a neighbouring Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any unit within three spaces this turn).;2;2
Stonewall;1;Mecha;This Mecha can't attack. When this Mecha moves, it can't move next turn.;0;6
Turtle;2;Mecha;Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.;2;3
Dragon;4;Mecha;Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn.;4;4
Jager;6;Mecha;Armour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with Flight).;6;6
Insect Drone;2;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach).;1;1
Wasp Drone;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target can't attack next turn.;1;1
Magpie Drone;3;Mecha;Flight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target must move next turn if possible.;1;1
Attack Orders;;Command;One target Mecha you control can attack an extra time this turn.;;
Marching Orders;;Command;One target Mecha you control can move an extra space this turn.;;
Ramp Orders;;Command;One target Mecha you control gains Reach this turn (That unit may attack units with Flight).;;
Virus;;Command;Sacrifice a Tower you control. If you do, one target Mecha an opponent controls can't attack this turn.;;
Tunnel Warfare;;Command;Discard another card from your hand. If you do, one target Mecha you control can move an extra space this turn.;;
Road Works;;Command;Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this card, Mechas on or adjacent to this command gain Speed 3 this turn (those units may move up to three spaces this turn).;;
Espionage;;Command;Look at one target player's hand, then draw a card.;;
Ironhide;;Command;Put two Armour counters on one target mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).;;
Skipper;2;Mecha;Haste (this mecha can move and attack on the same turn it's played).;2;2
Cruiser;3;Mecha;Haste (this mecha can move and attack on the same turn it's played).;3;3
Corvette;4;Mecha;Haste (this mecha can move and attack on the same turn it's played).;4;4
Cruise Missle;1;Mecha;Haste (this mecha can move and attack on the same turn it's played). After this mecha attacks, destroy it.;4;1
Preparations;;Command;One target mecha you control gains haste this turn (that mecha can move and attack as normal if you played it this turn).;;
Ironhide;;Command;Put two Armour counters on one target Mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).;;
Skipper;2;Mecha;Haste (this Mecha can move and attack on the same turn it's played).;2;2
Cruiser;3;Mecha;Haste (this Mecha can move and attack on the same turn it's played).;3;3
Corvette;4;Mecha;Haste (this Mecha can move and attack on the same turn it's played).;4;4
Cruise Missle;1;Mecha;Haste (this Mecha can move and attack on the same turn it's played). After this Mecha attacks, destroy it.;4;1
Preparations;;Command;One target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).;;
Weapons Cache;;Trigger Command;Draw two cards.;;
Drone Strike;;Trigger Command;Deal 2 damage to any target unit (including radio towers).;;
Jury Rigging;;Trigger Command;You may play a mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn).;;
Heavy Fire;;Trigger Command;Remove all Armour counters from one target mecha.;;
Recall;;Trigger Command;Return one target mecha to it's owner's hand.;;
Drone Strike;;Trigger Command;Deal 2 damage to any target unit (including Towers).;;
Jury Rigging;;Trigger Command;You may play a Mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn unless it jas haste).;;
Heavy Fire;;Trigger Command;Remove all Armour counters from one target unit.;;
Recall;;Trigger Command;Return one target Mecha to it's owner's hand.;;
Hidden Cache;;Command;If you discard this card, draw three cards.;;
EMP Blast;;Command;Destroy all towers (including mecha towers).;;
Sabotage;;Command;Sacrifice a tower you control. Destroy one target mecha.;;
Reparations;;Command;If a mecha you control is destroyed, destroy one target mecha.;;
EMP Blast;;Command;Destroy all Towers (including Mecha Towers).;;
Sabotage;;Command;Sacrifice a Tower you control. Destroy one target Mecha.;;
Reparations;;Command;If a Mecha you control is destroyed, destroy one target Mecha.;;
The Vice;3;Mecha;As long as this unit is in play, each player's maximum hand size is reduced by 2.;4;4
1 Card Name Cost Type Effect / Reminder Text Power Durability
4 Attack Vector 1 Mecha (No abilities.) 2 1
5 Mega Bot 2 Mecha (No abilities.) 3 2
6 Class Ganon 3 Mecha (No abilities.) 4 1
7 Mod Bot 2 Mecha Sacrifice a neighbouring mecha you control: add that unit's durability to this mecha. Sacrifice a neighbouring Mecha you control: add that unit's durability to this Mecha. 1 2
8 Cap Gun 1 Mecha Pierce (This unit ignores Armour counters). Reach (This unit may attack units with flight). Pierce (This unit ignores Armour counters). Reach (This unit may attack units with Flight). 1 1
9 Shortbow 1 Mecha Pierce (This unit ignores Armour counters). Range 2 (This unit may attack any unit within two spaces). 1 1
10 Longbow 2 Mecha Pierce (This unit ignores Armour counters). Range 3 (This unit may attack any unit within three spaces). 1 1
11 Bot-a-pult 2 Mecha Reach (This unit may attack units with flight). Sacrifice a neighbouring mecha you control: this mecha gains Range 3 this turn (This unit may attack any unit within three spaces this turn). Reach (This unit may attack units with Flight). Sacrifice a neighbouring Mecha you control: this Mecha gains Range 3 this turn (This unit may attack any unit within three spaces this turn). 2 2
12 Stonewall 1 Mecha This mecha can't attack. When this mecha moves, it can't move next turn. This Mecha can't attack. When this Mecha moves, it can't move next turn. 0 6
13 Turtle 2 Mecha Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This mecha may not attack and move in the same turn. Armour 1 (This unit enters the battlefield with one Armour counter. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn. 2 3
14 Dragon 4 Mecha Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This mecha may not attack and move in the same turn. Armour 2 (This unit enters the battlefield with two Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). This Mecha may not attack and move in the same turn. 4 4
15 Jager 6 Mecha Armour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with flight). Armour 3 (This unit enters the battlefield with three Armour counters. If it would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Reach (This unit may attack units with Flight). 6 6
16 Insect Drone 2 Mecha Flight (This unit can't be attacked except by units with flight or reach). Flight (This unit can't be attacked except by units with Flight or Reach). 1 1
17 Wasp Drone 3 Mecha Flight (This unit can't be attacked except by units with flight or reach). When this mecha attacks, the target can't attack next turn. Flight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target can't attack next turn. 1 1
18 Magpie Drone 3 Mecha Flight (This unit can't be attacked except by units with flight or reach). When this mecha attacks, the target must move next turn if possible. Flight (This unit can't be attacked except by units with Flight or Reach). When this Mecha attacks, the target must move next turn if possible. 1 1
19 Attack Orders Command One target mecha you control can attack an extra time this turn. One target Mecha you control can attack an extra time this turn.
20 Marching Orders Command One target mecha you control can move an extra space this turn. One target Mecha you control can move an extra space this turn.
21 Ramp Orders Command One target mecha you control gains Reach this turn (That unit may attack units with flight). One target Mecha you control gains Reach this turn (That unit may attack units with Flight).
22 Virus Command Sacrifice a Tower you control. If you do, one target mecha an opponent controls can't attack this turn. Sacrifice a Tower you control. If you do, one target Mecha an opponent controls can't attack this turn.
23 Tunnel Warfare Command Discard another card from your hand. If you do, one target mecha you control can move an extra space this turn. Discard another card from your hand. If you do, one target Mecha you control can move an extra space this turn.
24 Road Works Command Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this card, mechas on or adjacent to this command gain Speed 3 this turn (those units may move up to three spaces this turn). Play this card on the battlefield with 2 time counters on it (Remove one time counter at the beginning of each turn). At the beginning of your main phase, if there are no time counters on this card, Mechas on or adjacent to this command gain Speed 3 this turn (those units may move up to three spaces this turn).
25 Espionage Command Look at one target player's hand, then draw a card.
26 Ironhide Command Put two Armour counters on one target mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter). Put two Armour counters on one target Mecha you control in your entry zone (If a unit would take damage while it has any Armour counters, prevent that damage and remove an Armour counter).
27 Skipper 2 Mecha Haste (this mecha can move and attack on the same turn it's played). Haste (this Mecha can move and attack on the same turn it's played). 2 2
28 Cruiser 3 Mecha Haste (this mecha can move and attack on the same turn it's played). Haste (this Mecha can move and attack on the same turn it's played). 3 3
29 Corvette 4 Mecha Haste (this mecha can move and attack on the same turn it's played). Haste (this Mecha can move and attack on the same turn it's played). 4 4
30 Cruise Missle 1 Mecha Haste (this mecha can move and attack on the same turn it's played). After this mecha attacks, destroy it. Haste (this Mecha can move and attack on the same turn it's played). After this Mecha attacks, destroy it. 4 1
31 Preparations Command One target mecha you control gains haste this turn (that mecha can move and attack as normal if you played it this turn). One target Mecha you control gains haste this turn (that Mecha can move and attack as normal if you played it this turn).
32 Weapons Cache Trigger Command Draw two cards.
33 Drone Strike Trigger Command Deal 2 damage to any target unit (including radio towers). Deal 2 damage to any target unit (including Towers).
34 Jury Rigging Trigger Command You may play a mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn). You may play a Mecha that costs 2 or less from your hand in your entry zone (it can't move or attack this turn unless it jas haste).
35 Heavy Fire Trigger Command Remove all Armour counters from one target mecha. Remove all Armour counters from one target unit.
36 Recall Trigger Command Return one target mecha to it's owner's hand. Return one target Mecha to it's owner's hand.
37 Hidden Cache Command If you discard this card, draw three cards.
38 EMP Blast Command Destroy all towers (including mecha towers). Destroy all Towers (including Mecha Towers).
39 Sabotage Command Sacrifice a tower you control. Destroy one target mecha. Sacrifice a Tower you control. Destroy one target Mecha.
40 Reparations Command If a mecha you control is destroyed, destroy one target mecha. If a Mecha you control is destroyed, destroy one target Mecha.
41 The Vice 3 Mecha As long as this unit is in play, each player's maximum hand size is reduced by 2. 4 4