added siege tower

This commit is contained in:
2017-09-05 22:13:12 +10:00
parent 5d13108ac5
commit 303252ab96
+1
View File
@@ -5,3 +5,4 @@ Anti-Mecha Battery;1;Mecha;Sacrifice this Mecha: Cancel one target Mecha. (When
Floodlights;;Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). Adjacent Mechas you control gain Pierce (Those units ignore Armour counters when attacking).;;2
Clocktower;;Tower;All Non-Basic Towers lose all abilities, except this ability (Non-Basic towers no longer provide bandwidth).;;5
Urban Ruins;;Command;Play this Command on the battlefield. At the beginning of each player's turn, Mechas that player controls that are on or adjacent to this Command gain 1 durability counter.;;
Siege Tower;;Tower;Provides 3u (3 units of bandwidth. Play only one Tower card each turn). Play this Tower only in an opponent's entry zone (it must still be played next to a Tower you control).;;2
1 Card Name Cost Type Effect / Reminder Text Power Durability
5 Floodlights Tower Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). Adjacent Mechas you control gain Pierce (Those units ignore Armour counters when attacking). 2
6 Clocktower Tower All Non-Basic Towers lose all abilities, except this ability (Non-Basic towers no longer provide bandwidth). 5
7 Urban Ruins Command Play this Command on the battlefield. At the beginning of each player's turn, Mechas that player controls that are on or adjacent to this Command gain 1 durability counter.
8 Siege Tower Tower Provides 3u (3 units of bandwidth. Play only one Tower card each turn). Play this Tower only in an opponent's entry zone (it must still be played next to a Tower you control). 2