From 303252ab96bfcf787ff5bdf6dc09bb7c155d1df7 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Tue, 5 Sep 2017 22:13:12 +1000 Subject: [PATCH] added siege tower --- public_html/src/card_concepts.csv | 1 + 1 file changed, 1 insertion(+) diff --git a/public_html/src/card_concepts.csv b/public_html/src/card_concepts.csv index 94dd081..05c0f40 100644 --- a/public_html/src/card_concepts.csv +++ b/public_html/src/card_concepts.csv @@ -5,3 +5,4 @@ Anti-Mecha Battery;1;Mecha;Sacrifice this Mecha: Cancel one target Mecha. (When Floodlights;;Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). Adjacent Mechas you control gain Pierce (Those units ignore Armour counters when attacking).;;2 Clocktower;;Tower;All Non-Basic Towers lose all abilities, except this ability (Non-Basic towers no longer provide bandwidth).;;5 Urban Ruins;;Command;Play this Command on the battlefield. At the beginning of each player's turn, Mechas that player controls that are on or adjacent to this Command gain 1 durability counter.;; +Siege Tower;;Tower;Provides 3u (3 units of bandwidth. Play only one Tower card each turn). Play this Tower only in an opponent's entry zone (it must still be played next to a Tower you control).;;2