Fixed text

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2017-09-04 23:28:08 +10:00
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Card Name;Cost;Type;Effect / Reminder Text;Power;Durability
Acid Rain;;Command;Destroy one target Command on the battlefield.;;
Grand Hurricane;;Command;Players can't move Mechas this turn.;;
Grand Hurricane;;Command;Mechas can't move this turn.;;
Anti-Mecha Battery;1;Mecha;Sacrifice this Mecha: Cancel one target Mecha card. (When a player tries to plays a Mecha, you may immediately sacrifice this Mecha to prevent and discard it.);0;4
Floodlights;;Tower;Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). Adjacent Mechas you control gain Pierce (Those units ignore Armour counters when attacking).;;2
Clocktower;;Tower;All Non-Basic Towers lose all abilities, except this ability (Non-Basic towers no longer provide bandwidth).;;5
1 Card Name Cost Type Effect / Reminder Text Power Durability
2 Acid Rain Command Destroy one target Command on the battlefield.
3 Grand Hurricane Command Players can't move Mechas this turn. Mechas can't move this turn.
4 Anti-Mecha Battery 1 Mecha Sacrifice this Mecha: Cancel one target Mecha card. (When a player tries to plays a Mecha, you may immediately sacrifice this Mecha to prevent and discard it.) 0 4
5 Floodlights Tower Provides 1u (1 unit of bandwidth. Play only one Tower card each turn). Adjacent Mechas you control gain Pierce (Those units ignore Armour counters when attacking). 2
6 Clocktower Tower All Non-Basic Towers lose all abilities, except this ability (Non-Basic towers no longer provide bandwidth). 5