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kingdombattles/public/news/2019-05-29-01.md
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2019-05-29 04:35:53 +10:00

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Button, Button, Who's Got The Button?
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_29 May 2019_
OK, the attack button is now visible on other people's profiles. This isn't active yet because I've only been working on the client code - next up is the server and game code.
The plan is this:
* You can attack another player using your soldiers (it doesn't work without soldiers).
* Doing so takes time, up to 10 seconds for every soldier you have.
* Combat takes place at the end of the time delay, at which point you can attack people again (after reloading the page).
* While attacking, you are undefended.
* While undefended, your recruits act as combatants, otherwise your soldiers do.
* The chance of success is determined by the ratio of each side's combatant strength.
* Recruits have a strength equal to 0.25 times that of a soldier.
* On a success, you steal 10% of the target's gold. On a failure, you steal 2% of the target's gold.
* The attacking force will lose a percentage, rounded down, of their units - 5% on a success, 10% on a failure (edit: excluding the first 10 units).
All of these numbers can be adjusted later, but this is the initial gameplan for combat.
Edit: More aspects that I'd like to ensure are:
* If the server resets (which happens alot) combat still progresses as expected.
* All combat is logged and presented to the player.
* You can only attack one person at a time.