Updated some markdown lists
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@@ -61,3 +61,29 @@ Scientists don't fight. Instead, they offer other means of gaining advantage ove
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--Coming Soon--
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--Coming Soon--
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---
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### Equipment
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New equipment becomes accessible as soon as you train a new scientist, and purchased equipment remains in your inventory if the scientist is untrained. Each soldier uses one weapon during attacks, or one piece of armour when attacked. They also use consumables when attacking or attacked, which are then lost. Recruits also use armour and consumables when attacked.
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---
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### Badges
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--Coming Soon--
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@@ -4,13 +4,16 @@ Major
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* Implement spies.
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* Implement spies.
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* Write the instructions for spies.
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* Write the instructions for spies.
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* Implement countdown timers for combat and training.
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* Implement countdown timers for combat and training.
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* Implement badges.
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* Write the instructions for badges.
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Minor
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Minor
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---
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* Disable attack button with no soldiers.
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* Disable attack button with no soldiers.
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* Implement game ladder sorting.
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* Implement game ladder sorting.
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* Implement badges.
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* Implement diagnostic tracker (daily player count, etc.).
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* Write unit tests (ensure that the game doesn't break from an update).
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Patch
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Patch
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@@ -28,8 +31,10 @@ Wishlist
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* In-game events.
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* In-game events.
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* Hire a graphic designer.
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* Hire a graphic designer.
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* Implement nations (player alliances).
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Event Ideas
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Event Ideas
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---
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* Capture the flag.
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* Capture the flag.
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