From 8a6fdbd1c78227cfcb8470bb5729bab1619dea8c Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Tue, 4 Jun 2019 02:44:27 +1000 Subject: [PATCH] Updated some markdown lists --- public/content/instructions.md | 26 ++++++++++++++++++++++++++ public/content/task_list.md | 7 ++++++- 2 files changed, 32 insertions(+), 1 deletion(-) diff --git a/public/content/instructions.md b/public/content/instructions.md index 4d9c221..cb16f52 100644 --- a/public/content/instructions.md +++ b/public/content/instructions.md @@ -61,3 +61,29 @@ Scientists don't fight. Instead, they offer other means of gaining advantage ove --Coming Soon-- +
+ +--- + +
+ +### Equipment + +
+ +New equipment becomes accessible as soon as you train a new scientist, and purchased equipment remains in your inventory if the scientist is untrained. Each soldier uses one weapon during attacks, or one piece of armour when attacked. They also use consumables when attacking or attacked, which are then lost. Recruits also use armour and consumables when attacked. + +
+ +--- + +
+ +### Badges + +
+ +--Coming Soon-- + +
+ diff --git a/public/content/task_list.md b/public/content/task_list.md index ad4ecb8..335823f 100644 --- a/public/content/task_list.md +++ b/public/content/task_list.md @@ -4,13 +4,16 @@ Major * Implement spies. * Write the instructions for spies. * Implement countdown timers for combat and training. +* Implement badges. +* Write the instructions for badges. Minor --- * Disable attack button with no soldiers. * Implement game ladder sorting. -* Implement badges. +* Implement diagnostic tracker (daily player count, etc.). +* Write unit tests (ensure that the game doesn't break from an update). Patch --- @@ -28,8 +31,10 @@ Wishlist * In-game events. * Hire a graphic designer. +* Implement nations (player alliances). Event Ideas --- * Capture the flag. +