Ratstail91
305c7426b0
The entire rule set has been reworked, it now should stand independent of any prior works.
58 lines
1.5 KiB
Plaintext
58 lines
1.5 KiB
Plaintext
Fate stones? d20 jewels!
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My D&D group uses 3 plastic gems/stones to represent inspiration, and they're quite liberal with it.
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Today, following lady luck's "fuck you", I realized it created an awesome story....
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So what if there was an artifact called "fate stones"?
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You could essentially "consume" one to try and twist fate in your favour, by buying a reroll?
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The trick is, these are in-game artifacts, and need to be found.
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---
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Retaliate against attacks
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altitude sickness environmental effects
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A lack of food needs to have an impact
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Bigger bags?
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Ranking system for guild members?
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---
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## Random Word Salad for inspiration:
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double attack
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cleave
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dodge roll
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Ecosystems Anatomy Botany Zoology Geology Willpower Cooking
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Bartering Rumors Inspiration Deception Persuasion Intuition
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Humanity -> inhuman actions
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Fear? -> I like this idea
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Hiding a relic you're not supposed to have?
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Adrenaline Junkie -> boosts from fear?
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Medicine
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Cartographer
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Art
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survival skills
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Forgetful
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allergies
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paranoid
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partially blind or deaf
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cowardly / brave
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Camping
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crude, rough, normal, fine, master (item/equipment ranks?)
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grade 4, grade 3, grade 2, grade 1, special grade, aubade
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> rolling a number, adding something like "luck", idk, and divide by 10. That would give you a number of rolls on a loot table.
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Possible Missions:
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- Retrieve artifacts, bring them to the guild
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- Take missions, like cartography tasks, biological surveys, etc.
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- Cook, food hunter
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- Bodyguard
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- Lead, command, encyclopedic memory?
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I need to fix the README.md |