58 lines
1.5 KiB
Plaintext
58 lines
1.5 KiB
Plaintext
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Fate stones? d20 jewels!
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My D&D group uses 3 plastic gems/stones to represent inspiration, and they're quite liberal with it.
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Today, following lady luck's "fuck you", I realized it created an awesome story....
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So what if there was an artifact called "fate stones"?
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You could essentially "consume" one to try and twist fate in your favour, by buying a reroll?
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The trick is, these are in-game artifacts, and need to be found.
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---
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Retaliate against attacks
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---
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altitude sickness environmental effects
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A lack of food needs to have an impact
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Bigger bags?
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Ranking system for guild members?
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---
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## Random Word Salad for inspiration:
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double attack
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cleave
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dodge roll
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Ecosystems Anatomy Botany Zoology Geology Willpower Cooking
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Bartering Rumors Inspiration Deception Persuasion Intuition
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Humanity -> inhuman actions
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Fear? -> I like this idea
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Hiding a relic you're not supposed to have?
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Adrenaline Junkie -> boosts from fear?
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Medicine
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Cartographer
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Art
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survival skills
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Forgetful
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allergies
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paranoid
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partially blind or deaf
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cowardly / brave
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Camping
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crude, rough, normal, fine, master (item/equipment ranks?)
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grade 4, grade 3, grade 2, grade 1, special grade, aubade
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> rolling a number, adding something like "luck", idk, and divide by 10. That would give you a number of rolls on a loot table.
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Possible Missions:
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- Retrieve artifacts, bring them to the guild
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- Take missions, like cartography tasks, biological surveys, etc.
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- Cook, food hunter
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- Bodyguard
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- Lead, command, encyclopedic memory?
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I need to fix the README.md
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