Spelling fixes with LTeX+

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Kayne Ruse 2025-02-13 16:25:36 +11:00
parent b6385335a2
commit ebaf7f3f61
2 changed files with 12 additions and 8 deletions

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@ -33,4 +33,8 @@ starstones
Dhampir
dhampir
Dhampirs
dhampirs
dhampirs
Whiptongue
whiptongue
Whiptongues
whiptongues

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@ -150,7 +150,7 @@ On a success, you overcome whatever task you were attempting; on a failure, you
When you fail a Skill Challenge, you may choose to "exert" your character once by spending one point of Stamina to re-roll that attempt - if you do, you must take the new result. If your Stamina (or Fortitude) ever reaches 0 (either by accident or deliberately), you become [Fatigued](#resting-and-fatigue).
:question: **TODO:** Contested challenge: Highest roll? can extert.
:question: **TODO:** Contested challenge: Who has the highest roll, and can exert.
## Combat Encounters
@ -455,7 +455,7 @@ Rock Throw: Weapon (1d4). This creature can throw a rock or other hard objects a
Mob Rush: When this creature is gathered in groups of 10 or more, they can attack as a group by jumping on their targets, causing confusion distress. They will take this opportunity to steal any desired items they can carry.
Bandit Monkeys are a common sight in the forests and foothills, forming part of the soundscape of the mountain. Due to their proximity to Vorland's outer walls, interactions with these tree-dwelling simians are not uncommon. Their tendency to steal from unsuspecting travellers, either for food or for fun, is a well known trait - their tactics aren't intended to severely harm or kill, and items of little use are often discarded after inspection.
Bandit Monkeys are a common sight in the forests and foothills, forming part of the soundscape of the mountain. Due to their proximity to Vorland's outer walls, interactions with these tree-dwelling simians are not uncommon. Their tendency to steal from unsuspecting travelers, either for food or for fun, is a well known trait - their tactics aren't intended to severely harm or kill, and items of little use are often discarded after inspection.
Children's stories often use Bandit Monkeys as main characters, and several notable architectural landmarks bear the images of monkeys at play. Bandit Monkeys have been a part of Vorland's cultural background for many generations, with some superstitions forbidding the harming of them or their homes, lest they retaliate against the city in their thousands.
@ -473,7 +473,7 @@ Call The Horde: When this creature senses danger to itself or its nest, it lets
These insects, being about the size of a small cat, are commonly seen within the winding tunnels of the Dotted Caves. While not truly metallic, their carapaces bear a metallic sheen, with some individuals sharing the patterns of the tunnel walls.
They pose little danger on their own, but each one is capable of calling for help from other members of the nest - when aggrivated, the best strategy to deal with these is to run away before they overwhelm you with sheer numbers.
They pose little danger on their own, but each one is capable of calling for help from other members of the nest - when aggravated, the best strategy to deal with these is to run away before they overwhelm you with sheer numbers.
:memo: **Developer Note:** The name of the Dust Ant is interesting - what does it mean? Are the ants merely specks of dust among many? Are they using some archaic language for them? Or are their excavations destined to one day reduce the mountain to dust?
@ -491,7 +491,7 @@ Paw Swipe: Weapon (1d6). This creature can attack up to two close targets in one
Rock Bears get their name form the rock-like carapace covering their bodies. When they curl up, they can often be mistaken for part of the landscape. Despite their names, they're more closely related to pangolins.
These fearsome creatures are surprisingly docile if left undisturbed, with the exception of early spring, where they're actively rearing their young.
These fearsome creatures are usually docile if left undisturbed, except for early spring, where they're actively rearing their young.
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@ -501,11 +501,11 @@ Stamina: 20
Fortitude: 20
Obsession: 3
Smash: Weapon (1d12). This creature slams a target using it's tongue.
Smash: Weapon (1d12). This creature slams a target using its tongue.
Grab: This creature can wrap its tongue securely around a target, and on a successful skill challenge against the target's Fortitude, it will forcibly pull them into its mouth, trapping them, and causing 1d8 damage each turn. A wrapped or trapped target can escape on a successful skill challenge against the whiptongue's Fortitude.
Grab: This creature can wrap its tongue securely around a target, and on a successful skill challenge against the target's Fortitude, it will forcibly pull them into its mouth, trapping them, and causing 1d8 damage each turn. A wrapped or trapped target can escape on a successful skill challenge against the Whiptongue's Fortitude.
A strange amalgam of creatures that have been infected by the mycelia Jungles, this gestalt monstrosity has embedded itself deep into the cliff face, and nourishes itself by stretching out and grasping with it's long prehensile tongue.
A strange amalgam of creatures that have been infected by the mycelia Jungles, this gestalt monstrosity has embedded itself deep into the cliff face, and nourishes itself by stretching out and grasping with its long prehensile tongue.
Observations of this "creature" are difficult due to the length of the appendage, but the external appearance resembles a reddish bulge of flesh in the cliff face, with a diameter of about 1.5 meters. The Whiptongue is immobile, with a root system that stretches an unknown distance into the mountain. Extreme caution is advised.