Finished importing rules from previous draft
The entire rule set has been reworked, it now should stand independent of any prior works.
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72
playtest_notes/playtest_001.txt
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72
playtest_notes/playtest_001.txt
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notes and stumbles:
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triangular skill costs
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do the clothes provided count towards your bag's inventory space?
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petty pickaxe?
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I'll add scavenging and fishing as a skill
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is it 1 set of rations per dive?
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critical ranges in charatcer creation
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fleeing
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Would you two like to exert yourselves to get out of the trees faster?
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ascention takes time?
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multiplay relic values by 10
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I'm not copying the abyss' layout exactly, as flexibility is good.
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combat skills for using the knife or the pick
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an exert for hard tasks (feeling/running through trees)
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scavenging for food and other supplies that could be sold
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i dunno how rations work - i assume that ive used them all after the one dive
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---
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Jesus
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name : rafael
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age : 12
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gender : male
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health : 9
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stamina : 8
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humanity : 5
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obsession : 5
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skills
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ST : 4 (10)
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HP : 3 (6)
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rough cooking : 2 (3)
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botanical sketching : 1 (1)
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equipement :
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bag (2/10) :
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small pick (x)
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small knife (x)
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basic food rations (1)
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1.5 m bandage (1)
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---
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Jess:
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Zuen, boy, 12
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HP: 9
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ST: 7
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HU: 5
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O: 5
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Skills:
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Unarmed: 3
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Cooking: 1
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Skills: (+1)
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Unarmed - 3
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Health - 4
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Stam - 2
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Rough Cooking - 1
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1 x rations (200)
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1 x pick (100)
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1 x 1.5m bandage (100)
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1 x salve (100)
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