Files
colorvania/ArrowGirl/ArrowGirl.gd

20 lines
452 B
GDScript

class_name ArrowGirl extends Area2D
@onready var _sprite = $AnimatedSprite2D
var dialog_text: DialogText = preload("res://DialogDebug_1.tres")
#boilerplate
func _ready():
_sprite.play("idle", 1)
#animation stuff
func _on_animation_finished() -> void:
if randf() < 0.2:
_sprite.play("idle_glance", 2)
else:
_sprite.play("idle", 2)
func _on_body_entered(body) -> void:
if body is BoxBoy:
%DialogController.set_dialog_text(dialog_text, 0.2)