class_name ArrowGirl extends Area2D @onready var _sprite = $AnimatedSprite2D var dialog_text: DialogText = preload("res://DialogDebug_1.tres") #boilerplate func _ready(): _sprite.play("idle", 1) #animation stuff func _on_animation_finished() -> void: if randf() < 0.2: _sprite.play("idle_glance", 2) else: _sprite.play("idle", 2) func _on_body_entered(body) -> void: if body is BoxBoy: %DialogController.set_dialog_text(dialog_text, 0.2)