Files
colorvania/Controllers/DialogController.gd

26 lines
713 B
GDScript

extends Node
@export var dialogContainer: MarginContainer
@export var dialogTextLabel: RichTextLabel
func set_dialog(text: String, seconds: float = 1) -> void:
dialogTextLabel.text = text
dialogTextLabel.visible_ratio = 0
var ratio: float = 0
if text.length() == 0:
dialogContainer.visible = false
return
else:
dialogContainer.visible = true
var increment: float = (1 / seconds)/ 60.0
while true:
#don't interfere with other timers
if dialogTextLabel.visible_ratio < ratio or dialogTextLabel.visible_ratio >= 1:
return
dialogTextLabel.visible_ratio += increment
ratio = dialogTextLabel.visible_ratio
await get_tree().create_timer(1.0/60.0).timeout #update proportional to 60 FPS