Files
colorvania/scene.tscn
2026-01-20 12:00:00 +11:00

81 lines
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[gd_scene load_steps=11 format=4 uid="uid://b7ndmr6uvnyqb"]
[ext_resource type="Texture2D" uid="uid://ddl0kxl0inw6r" path="res://tiles/atlas.png" id="1_3253y"]
[ext_resource type="Script" uid="uid://c2x51mppxugpn" path="res://boxboy/boxboy.gd" id="1_nxogm"]
[ext_resource type="Texture2D" uid="uid://bpjhq0b2dae1d" path="res://boxboy/boxboy.png" id="1_ulcgi"]
[ext_resource type="PackedScene" uid="uid://b1hpr05b5sgww" path="res://platforms/Bouncy.tscn" id="4_u3cyc"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u3cyc"]
texture = ExtResource("1_3253y")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
[sub_resource type="TileSet" id="TileSet_xlvrw"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
sources/4 = SubResource("TileSetAtlasSource_u3cyc")
tile_proxies/coords_level = [[0, Vector2i(0, 0)], [4, Vector2i(0, 0)], [1, Vector2i(0, 0)], [4, Vector2i(1, 0)], [2, Vector2i(0, 0)], [4, Vector2i(2, 0)], [3, Vector2i(0, 0)], [4, Vector2i(3, 0)]]
[sub_resource type="AtlasTexture" id="AtlasTexture_nxogm"]
atlas = ExtResource("1_ulcgi")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_u3cyc"]
atlas = ExtResource("1_ulcgi")
region = Rect2(32, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_y2354"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_nxogm")
}],
"loop": false,
"name": &"idle",
"speed": 1.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_u3cyc")
}],
"loop": false,
"name": &"idle_glance",
"speed": 1.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ulcgi"]
radius = 14.0
height = 32.0
[node name="Node2D" type="Node2D"]
[node name="TileMapLayer" type="TileMapLayer" parent="."]
position = Vector2(117, 76)
tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_xlvrw")
[node name="Boxboy" type="CharacterBody2D" parent="."]
position = Vector2(117, 76)
script = ExtResource("1_nxogm")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Boxboy"]
sprite_frames = SubResource("SpriteFrames_y2354")
animation = &"idle"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Boxboy"]
shape = SubResource("CapsuleShape2D_ulcgi")
[node name="Camera2D" type="Camera2D" parent="Boxboy"]
[node name="Bouncy" parent="." instance=ExtResource("4_u3cyc")]
position = Vector2(622, 475)
[connection signal="animation_finished" from="Boxboy/AnimatedSprite2D" to="Boxboy" method="_on_animation_finished"]