Files
colorvania/DialogSystem/DialogController.gd
2026-03-16 09:03:31 +11:00

47 lines
1.5 KiB
GDScript

extends Node
@export var dialogContainer: MarginContainer
@export var dialogTextLabel: RichTextLabel
var _current_dialog_counter: int = 0
var _current_dialog_text: DialogText = null
var _current_dialog_seconds: float = 1
func set_dialog_text(dialog_text: DialogText, seconds: float = 1) -> void:
_current_dialog_counter = -1
_current_dialog_text = dialog_text
_current_dialog_seconds = seconds
_next_dialog_line()
func _next_dialog_line() -> void:
_current_dialog_counter += 1
set_dialog_line(_current_dialog_text.get_line_raw(_current_dialog_counter), _current_dialog_seconds)
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("ui_accept") and _current_dialog_text:
_next_dialog_line()
func set_dialog_line(text: String, seconds: float = 1) -> void:
dialogTextLabel.text = text
dialogTextLabel.visible_ratio = 0
var ratio: float = 0
if text.length() == 0:
dialogContainer.visible = false
%GameplayController.input_enabled = true
_current_dialog_text = null
return #a hacky way to clear the dialog box
else:
dialogContainer.visible = true
%GameplayController.input_enabled = false
var increment: float = (1 / seconds)/ 60.0
while true:
#don't interfere with other timers
if dialogTextLabel.visible_ratio < ratio or dialogTextLabel.visible_ratio >= 1:
return
dialogTextLabel.visible_ratio += increment
ratio = dialogTextLabel.visible_ratio
await get_tree().create_timer(1.0/60.0).timeout #update proportional to 60 FPS