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main ... jordan

Author SHA1 Message Date
Kayne Ruse
b9410e7eb6 testing Jordan's suggestions 2026-02-25 20:22:23 +11:00
33 changed files with 97 additions and 495 deletions

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@@ -1,19 +0,0 @@
class_name ArrowGirl extends Area2D
@onready var _sprite = $AnimatedSprite2D
var dialog_text: DialogText = preload("res://DialogContent/DialogDebug_1.tres")
#boilerplate
func _ready():
_sprite.play("idle", 1)
#animation stuff
func _on_animation_finished() -> void:
if randf() < 0.2:
_sprite.play("idle_glance", 2)
else:
_sprite.play("idle", 2)
func _on_body_entered(body) -> void:
if body is BoxBoy:
%DialogController.set_dialog_text(dialog_text, 0.2)

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@@ -1 +0,0 @@
uid://dqnhd2oej7xbw

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@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dvuvwdk6nr4nb"
path="res://.godot/imported/ArrowGirl.png-d4d75df81e356cd6ff3873d27dc6b64f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://ArrowGirl/ArrowGirl.png"
dest_files=["res://.godot/imported/ArrowGirl.png-d4d75df81e356cd6ff3873d27dc6b64f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -1,58 +0,0 @@
[gd_scene format=3 uid="uid://cn8srrkyt4h8e"]
[ext_resource type="Texture2D" uid="uid://dvuvwdk6nr4nb" path="res://ArrowGirl/ArrowGirl.png" id="1_5i1ac"]
[ext_resource type="Script" uid="uid://dqnhd2oej7xbw" path="res://ArrowGirl/ArrowGirl.gd" id="1_53v1e"]
[sub_resource type="AtlasTexture" id="AtlasTexture_y2354"]
atlas = ExtResource("1_5i1ac")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_ni31j"]
atlas = ExtResource("1_5i1ac")
region = Rect2(0, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_xlvrw"]
atlas = ExtResource("1_5i1ac")
region = Rect2(32, 0, 32, 32)
[sub_resource type="SpriteFrames" id="SpriteFrames_73fnb"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_y2354")
}],
"loop": false,
"name": &"idle",
"speed": 1.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ni31j")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xlvrw")
}],
"loop": false,
"name": &"idle_glance",
"speed": 1.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_53v1e"]
size = Vector2(32, 96)
[node name="ArrowGirl" type="Area2D" unique_id=869288979]
script = ExtResource("1_53v1e")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1672878033]
sprite_frames = SubResource("SpriteFrames_73fnb")
animation = &"idle_glance"
metadata/_edit_lock_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1190138841]
visible = false
position = Vector2(0, -32)
shape = SubResource("RectangleShape2D_53v1e")
metadata/_edit_lock_ = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]

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@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://b1hpr05b5sgww"]
[gd_scene load_steps=5 format=3 uid="uid://b1hpr05b5sgww"]
[ext_resource type="Texture2D" uid="uid://cx77xahl8btw5" path="res://Bouncy/Bouncy.png" id="1_ljpgq"]
[ext_resource type="Script" uid="uid://b11al8kjnoveh" path="res://Bouncy/Bouncy.gd" id="1_uccqy"]
@@ -17,14 +17,15 @@ animations = [{
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qqmjc"]
size = Vector2(32, 16)
[node name="Bouncy" type="Area2D" unique_id=530183031]
[node name="Bouncy" type="Area2D"]
script = ExtResource("1_uccqy")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1147267436]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_npa0g")
metadata/_edit_lock_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1371643518]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_qqmjc")
metadata/_edit_lock_ = true

View File

@@ -2,18 +2,18 @@ class_name BoxBoy extends CharacterBody2D
@onready var _sprite = $AnimatedSprite2D
const MOVE_FORCE: int = 150
const JUMP_FORCE: int = 380 #about 2 tiles
const MOVE_FORCE: int = 300 #about 10 tiles horizontally (airborne arc)
const JUMP_FORCE: int = 500 #about 4 tiles vertically
const GRAVITY_RISING: int = 15
const GRAVITY_FALLING: int = 30
const GRAVITY_FALLING: int = 60
#bouncy platform
const BOUNCE_FORCE: int = -500 #about 4 tiles
const BOUNCE_FORCE: int = -820 #about 10 tiles vertically
var just_bounced: bool = false #allow max bounce height (i.e. ignore jump input)
#limits
const MAX_MOVE_SPEED: int = 200 #about 6 tiles when airborne
const MAX_MOVE_SPEED: int = 300
const MAX_FALL_SPEED: int = 800
#game-feel
@@ -33,28 +33,37 @@ func _physics_process(_delta) -> void:
buffer_grounded -= 1
#jump buffering
if %GameplayController.input_enabled and Input.is_action_just_pressed("input_jump"):
if Input.is_action_just_pressed("input_jump"):
buffer_jumping = 6
else:
buffer_jumping -= 1
#process coyote and jump buffers
if (buffer_grounded > 0 or %GameplayController.godmode) and buffer_jumping > 0 and just_bounced == false:
if buffer_grounded > 0 and buffer_jumping > 0:
velocity.y = -JUMP_FORCE
buffer_grounded = 0
buffer_jumping = 0
#normally, fall faster than you rise
elif ((%GameplayController.input_enabled and Input.is_action_pressed("input_jump")) or just_bounced) and velocity.y < 0:
velocity.y += GRAVITY_RISING
#normally, fall faster than you rise + smooth apex at peak
if not is_on_floor():
var grav = GRAVITY_FALLING
if velocity.y < 0 and (Input.is_action_pressed("input_jump") or just_bounced):
grav = GRAVITY_RISING
else:
grav = GRAVITY_FALLING
just_bounced = false # reset here so bounce ascent uses light gravity
# smooth the transition right at the top
if abs(velocity.y) < 80:
grav = int(grav * 0.65)
velocity.y += grav
else:
velocity.y += GRAVITY_FALLING
just_bounced = false
#sideways movement
var move_dir = Input.get_axis("input_left", "input_right")
if %GameplayController.input_enabled and move_dir:
if move_dir:
_sprite.flip_h = move_dir < 0 #fancy HD 4K graphics
velocity.x += MOVE_FORCE * move_dir
@@ -65,14 +74,12 @@ func _physics_process(_delta) -> void:
#terminal velocity (in all directions)
if velocity.y > MAX_FALL_SPEED:
velocity.y = MAX_FALL_SPEED
if abs(velocity.x) > MAX_MOVE_SPEED * (10 if %GameplayController.godmode else 1):
velocity.x = sign(velocity.x) * MAX_MOVE_SPEED * (10 if %GameplayController.godmode else 1)
if %GameplayController.godmode and velocity.y > 0:
velocity.y = 0
if abs(velocity.x) > MAX_MOVE_SPEED:
velocity.x = MAX_MOVE_SPEED * sign(velocity.x)
#do the thing
move_and_slide()
print(velocity.y)
#animation stuff
func _on_animation_finished() -> void:

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@@ -1,4 +1,4 @@
[gd_scene format=3 uid="uid://dndbf44fkm2ww"]
[gd_scene load_steps=7 format=3 uid="uid://dndbf44fkm2ww"]
[ext_resource type="Script" uid="uid://c2x51mppxugpn" path="res://BoxBoy/BoxBoy.gd" id="1_av86f"]
[ext_resource type="Texture2D" uid="uid://bpjhq0b2dae1d" path="res://BoxBoy/BoxBoy.png" id="2_0yqgk"]
@@ -32,17 +32,17 @@ animations = [{
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ulcgi"]
radius = 14.0
height = 31.0
height = 32.0
[node name="BoxBoy" type="CharacterBody2D" unique_id=904940283]
[node name="BoxBoy" type="CharacterBody2D"]
script = ExtResource("1_av86f")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=660463739]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_y2354")
animation = &"idle"
metadata/_edit_lock_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1250358515]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CapsuleShape2D_ulcgi")
metadata/_edit_lock_ = true

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@@ -1,27 +0,0 @@
extends Node
const LOREM_IPSUM = [
"Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut nisl justo, malesuada sed gravida ut, elementum in sem. Etiam consequat turpis justo, vel egestas sapien iaculis sed. Sed consequat vel tellus ornare lobortis. Maecenas dapibus, sapien in dictum accumsan, quam ligula eleifend turpis, vel tincidunt magna enim sit amet arcu. Praesent augue dolor, tempus eget varius in, tristique at ligula. Sed imperdiet vehicula est sit amet scelerisque. Morbi sit amet diam nibh. Curabitur ipsum velit, feugiat lacinia libero sed, lobortis ullamcorper lorem.",
"Ut hendrerit placerat tempus. Phasellus iaculis lacus eget magna commodo, ac porttitor massa fermentum. Integer non pellentesque risus, ac dictum ipsum. Cras rhoncus sed nisl at consequat. Fusce ac sagittis dolor. Mauris lobortis risus quis risus aliquet, vel mattis felis semper. Cras ut nisi blandit, consequat felis id, laoreet sapien. Suspendisse ut volutpat nisl, et auctor nunc. Sed fringilla, nibh eu luctus sagittis, risus mi egestas lorem, ac vestibulum massa tellus malesuada tellus. Suspendisse ut turpis euismod, pulvinar nibh in, lacinia sapien. Pellentesque posuere bibendum rutrum. Maecenas at ante venenatis, tempus elit quis, rhoncus arcu. Curabitur viverra lorem vel nunc tempus imperdiet. Phasellus ac elit ornare, porta metus non, pellentesque neque. Donec sagittis aliquam ante ac ornare.",
"Etiam id imperdiet massa. Aenean blandit eget mi id vulputate. Pellentesque at mollis eros. Mauris eu tortor aliquam, pulvinar urna ac, sollicitudin ipsum. In tincidunt dui ac consectetur gravida. Phasellus sed nulla vel tortor congue molestie in quis urna. Nulla non libero venenatis, lacinia nibh id, cursus nisl. In placerat mi mi, in pharetra velit porta vel. Vivamus in urna id metus accumsan pellentesque. Morbi commodo lacus dictum est vulputate, quis egestas sapien fringilla. Integer felis enim, dapibus vel blandit in, gravida at enim. Pellentesque ultricies congue mauris, vitae rhoncus tellus placerat sed. Nunc volutpat finibus libero at venenatis.",
"Sed tempus posuere magna eget venenatis. Quisque rutrum porta tellus, vitae sagittis nisi commodo vitae. Proin a pretium nunc, ut suscipit augue. Vivamus placerat, urna non gravida sagittis, ipsum enim vehicula nulla, ac venenatis nisl nunc at nunc. Quisque vehicula nunc nec pellentesque iaculis. Fusce ullamcorper placerat varius. Morbi ullamcorper blandit porta. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia curae; Integer porttitor a neque eu vulputate. Mauris ultricies neque augue. Proin iaculis mauris at venenatis bibendum. Sed eget mi lobortis, fringilla est a, vehicula lorem. Vestibulum porta venenatis massa, non ullamcorper nibh lacinia eu. Curabitur placerat euismod congue. Proin gravida pulvinar purus, in iaculis nisl ultricies sit amet.",
"Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Suspendisse condimentum ex vitae mi lacinia, id dignissim nibh mattis. Ut sapien sapien, hendrerit id magna vel, ornare faucibus felis. Cras vel dictum justo. Curabitur eros orci, scelerisque suscipit nibh non, cursus porttitor lorem. Vestibulum imperdiet justo non nulla interdum, ac placerat mi rhoncus. Pellentesque at faucibus purus, vel tempor sem. Nullam eget sem tristique erat congue pretium. Ut quis accumsan dui, vitae dapibus nunc. Suspendisse erat urna, lacinia eu tincidunt nec, semper nec metus. Sed euismod erat in nisi iaculis aliquam. Duis auctor pellentesque purus at egestas. Nulla eget ligula faucibus, sagittis elit vel, lacinia leo.",
"",
]
static var input_enabled: bool = true:
get():
return input_enabled
set(value):
input_enabled = value
static var godmode: bool = false:
get():
return godmode
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("controller_godmode"):
godmode = !godmode
if Input.is_action_just_pressed("controller_dialog"):
%DialogController.set_dialog(LOREM_IPSUM[ randi() % LOREM_IPSUM.size()])

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@@ -1 +0,0 @@
uid://b4nlbrxto0tjp

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@@ -1,10 +0,0 @@
[gd_resource type="Resource" script_class="DialogText" format=3 uid="uid://iprmiuvbd0pj"]
[ext_resource type="Script" uid="uid://d1wmy2e1qhr5h" path="res://DialogSystem/DialogText.gd" id="1_d2twj"]
[resource]
script = ExtResource("1_d2twj")
text = "She smiles.
\"Hello flowers!\""
metadata/_custom_type_script = "uid://d1wmy2e1qhr5h"

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@@ -1,49 +0,0 @@
[gd_scene format=3 uid="uid://xmes6cyca17"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_66br4"]
content_margin_left = 50.0
bg_color = Color(0.4373566, 0.12280094, 0.2996518, 1)
border_width_left = 10
border_width_top = 10
border_width_right = 10
border_width_bottom = 10
border_color = Color(0.7138311, 0.75896835, 1, 1)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[node name="DialogContainer" type="MarginContainer" unique_id=988261899]
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -240.0
grow_horizontal = 2
grow_vertical = 0
theme_override_constants/margin_left = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="DialogBackground" type="Panel" parent="." unique_id=865458038]
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_66br4")
[node name="MarginContainer" type="MarginContainer" parent="." unique_id=1763747003]
layout_mode = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="RichTextLabel" type="RichTextLabel" parent="MarginContainer" unique_id=53979081]
layout_mode = 2
theme_override_font_sizes/normal_font_size = 30
theme_override_font_sizes/bold_font_size = 30
theme_override_font_sizes/bold_italics_font_size = 30
theme_override_font_sizes/italics_font_size = 30
theme_override_font_sizes/mono_font_size = 30
text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus dictum aliquet arcu, vel tristique ligula dictum id. Mauris ac libero ut enim ultrices aliquam vel eget lacus. Nam ultricies dapibus erat. In lacus sapien, porttitor at purus blandit, sagittis euismod augue."
scroll_active = false
autowrap_mode = 2
vertical_alignment = 1
justification_flags = 227

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@@ -1,46 +0,0 @@
extends Node
@export var dialogContainer: MarginContainer
@export var dialogTextLabel: RichTextLabel
var _current_dialog_counter: int = 0
var _current_dialog_text: DialogText = null
var _current_dialog_seconds: float = 1
func set_dialog_text(dialog_text: DialogText, seconds: float = 1) -> void:
_current_dialog_counter = -1
_current_dialog_text = dialog_text
_current_dialog_seconds = seconds
_next_dialog_line()
func _next_dialog_line() -> void:
_current_dialog_counter += 1
set_dialog_line(_current_dialog_text.get_line_raw(_current_dialog_counter), _current_dialog_seconds)
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("ui_accept") and _current_dialog_text:
_next_dialog_line()
func set_dialog_line(text: String, seconds: float = 1) -> void:
dialogTextLabel.text = text
dialogTextLabel.visible_ratio = 0
var ratio: float = 0
if text.length() == 0:
dialogContainer.visible = false
%GameplayController.input_enabled = true
_current_dialog_text = null
return #a hacky way to clear the dialog box
else:
dialogContainer.visible = true
%GameplayController.input_enabled = false
var increment: float = (1 / seconds)/ 60.0
while true:
#don't interfere with other timers
if dialogTextLabel.visible_ratio < ratio or dialogTextLabel.visible_ratio >= 1:
return
dialogTextLabel.visible_ratio += increment
ratio = dialogTextLabel.visible_ratio
await get_tree().create_timer(1.0/60.0).timeout #update proportional to 60 FPS

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@@ -1 +0,0 @@
uid://crdpf275pa70b

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@@ -1,21 +0,0 @@
class_name DialogText extends Resource
##Contains raw text for dialog boxes, and allows you to iterate through it line-by-line.
@export_multiline() var text: String
var _content: Array = []
func get_line_raw(line: int) -> String:
if _content.size() == 0 and text.length() > 0:
_parse_text()
if line >= _content.size():
return ""
return _content[line]
func get_line_count() -> int:
if _content.size() == 0 and text.length() > 0:
_parse_text()
return _content.size()
func _parse_text() -> void:
_content = Array(text.split("\n")).filter(func(line): return line.length() > 0)

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@@ -1 +0,0 @@
uid://d1wmy2e1qhr5h

File diff suppressed because one or more lines are too long

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@@ -1,38 +0,0 @@
[gd_scene format=4 uid="uid://c3plh6bpeq0hs"]
[ext_resource type="Script" uid="uid://b4nlbrxto0tjp" path="res://Controllers/GameplayController.gd" id="1_ik3yq"]
[ext_resource type="Script" uid="uid://crdpf275pa70b" path="res://DialogSystem/DialogController.gd" id="2_ec8g2"]
[ext_resource type="PackedScene" uid="uid://xmes6cyca17" path="res://DialogSystem/DialogContainer.tscn" id="3_fcd3m"]
[ext_resource type="TileSet" uid="uid://blw0jlvdxyhwl" path="res://Tilesets/delve.tres" id="4_ekmwr"]
[ext_resource type="PackedScene" uid="uid://dndbf44fkm2ww" path="res://BoxBoy/BoxBoy.tscn" id="5_rej16"]
[node name="OneOne" type="Node2D" unique_id=1460902338]
[node name="GameplayController" type="Node" parent="." unique_id=970621718]
unique_name_in_owner = true
script = ExtResource("1_ik3yq")
[node name="DialogController" type="Node" parent="." unique_id=1801014879 node_paths=PackedStringArray("dialogContainer", "dialogTextLabel")]
unique_name_in_owner = true
script = ExtResource("2_ec8g2")
dialogContainer = NodePath("../CanvasLayer/DialogContainer")
dialogTextLabel = NodePath("../CanvasLayer/DialogContainer/MarginContainer/RichTextLabel")
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=642566280]
[node name="DialogContainer" parent="CanvasLayer" unique_id=988261899 instance=ExtResource("3_fcd3m")]
visible = false
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=346622014]
tile_map_data = PackedByteArray("AAAAAAkABAABAAAAAAABAAkABAABAAAAAAACAAkABAABAAAAAAADAAkABAABAAAAAAAEAAkABAABAAAAAAAFAAkABAABAAAAAAAGAAkABAABAAAAAAAHAAkABAABAAAAAAA=")
tile_set = ExtResource("4_ekmwr")
metadata/_edit_lock_ = true
[node name="BoxBoy" parent="." unique_id=904940283 instance=ExtResource("5_rej16")]
[node name="Camera2D" type="Camera2D" parent="BoxBoy" unique_id=140571303]
zoom = Vector2(2, 2)
position_smoothing_enabled = true
metadata/_edit_lock_ = true
[editable path="CanvasLayer/DialogContainer"]

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@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://ddl0kxl0inw6r"
path="res://.godot/imported/delve.png-40e6026d1cf9afeae402eb999ee408d1.ctex"
path="res://.godot/imported/atlas.png-de846864170f09ea6ceb33f64a3c347a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Tilesets/delve.png"
dest_files=["res://.godot/imported/delve.png-40e6026d1cf9afeae402eb999ee408d1.ctex"]
source_file="res://Tileset/atlas.png"
dest_files=["res://.godot/imported/atlas.png-de846864170f09ea6ceb33f64a3c347a.ctex"]
[params]

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@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cieabtlhmftbl"
path="res://.godot/imported/dirt.png-ff175a3e6b1e0d87d0f80d5ca7a3d29e.ctex"
path="res://.godot/imported/dirt.png-698fe62dc2b33200d045ae9723f637e2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Tilesets/dirt.png"
dest_files=["res://.godot/imported/dirt.png-ff175a3e6b1e0d87d0f80d5ca7a3d29e.ctex"]
source_file="res://Tileset/dirt.png"
dest_files=["res://.godot/imported/dirt.png-698fe62dc2b33200d045ae9723f637e2.ctex"]
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@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://c2r2gwnidyq4v"
path="res://.godot/imported/flowers.png-3b2a0cb3e9456a3ae7858b10d3c5311a.ctex"
path="res://.godot/imported/flowers.png-aa3a251c5b7375cd55b079f4830ada75.ctex"
metadata={
"vram_texture": false
}
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source_file="res://Tilesets/flowers.png"
dest_files=["res://.godot/imported/flowers.png-3b2a0cb3e9456a3ae7858b10d3c5311a.ctex"]
source_file="res://Tileset/flowers.png"
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type="CompressedTexture2D"
uid="uid://c0arwivh81qcc"
path="res://.godot/imported/grass.png-ebb29b2864d12698590ebedd095d35e5.ctex"
path="res://.godot/imported/grass.png-fa155d631ab8bc8203964f3dcfd0089a.ctex"
metadata={
"vram_texture": false
}
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source_file="res://Tilesets/grass.png"
dest_files=["res://.godot/imported/grass.png-ebb29b2864d12698590ebedd095d35e5.ctex"]
source_file="res://Tileset/grass.png"
dest_files=["res://.godot/imported/grass.png-fa155d631ab8bc8203964f3dcfd0089a.ctex"]
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@@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bujpi8tkb46a7"
path="res://.godot/imported/rock.png-e67c29acf7922836cae72f7c64ce4086.ctex"
path="res://.godot/imported/rock.png-624ff5e7cdee3a2a061958ced92ea8a9.ctex"
metadata={
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}
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source_file="res://Tilesets/rock.png"
dest_files=["res://.godot/imported/rock.png-e67c29acf7922836cae72f7c64ce4086.ctex"]
source_file="res://Tileset/rock.png"
dest_files=["res://.godot/imported/rock.png-624ff5e7cdee3a2a061958ced92ea8a9.ctex"]
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[ext_resource type="Texture2D" uid="uid://ddl0kxl0inw6r" path="res://Tilesets/delve.png" id="1_rr07d"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u3cyc"]
texture = ExtResource("1_rr07d")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
sources/4 = SubResource("TileSetAtlasSource_u3cyc")
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@@ -15,48 +15,32 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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run/main_scene="uid://xensvnomjpi8"
run/main_scene="res://scene.tscn"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/subwindows/embed_subwindows=false
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]
}
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}
input_jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
controller_godmode={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"command_or_control_autoremap":true,"alt_pressed":false,"shift_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
controller_dialog={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
renderer/rendering_method="mobile"
2d/snap/snap_2d_transforms_to_pixel=true

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