Basic dialog system working

This commit is contained in:
2026-03-16 08:57:53 +11:00
parent 336dd59dbb
commit b433c31261
7 changed files with 45 additions and 26 deletions

View File

@@ -1,8 +1,7 @@
class_name ArrowGirl extends Area2D
@onready var _sprite = $AnimatedSprite2D
var dialog_text = preload("res://DialogDebug_1.tres")
var dialog_counter: int = 0
var dialog_text: DialogText = preload("res://DialogDebug_1.tres")
#boilerplate
func _ready():
@@ -17,9 +16,4 @@ func _on_animation_finished() -> void:
func _on_body_entered(body) -> void:
if body is BoxBoy:
%DialogController.set_dialog(dialog_text.get_line_raw(dialog_counter), 0.2)
dialog_counter += 1
func _on_body_exited(body) -> void:
if body is BoxBoy:
%DialogController.set_dialog("")
%DialogController.set_dialog_text(dialog_text, 0.2)

View File

@@ -38,7 +38,7 @@ animations = [{
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_53v1e"]
size = Vector2(32, 32)
size = Vector2(32, 96)
[node name="ArrowGirl" type="Area2D" unique_id=869288979]
script = ExtResource("1_53v1e")
@@ -49,10 +49,9 @@ animation = &"idle_glance"
metadata/_edit_lock_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1190138841]
visible = false
position = Vector2(0, -32)
shape = SubResource("RectangleShape2D_53v1e")
metadata/_edit_lock_ = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="body_exited" from="." to="." method="_on_body_exited"]
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]