Tweaked max fall speed
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@@ -14,7 +14,7 @@ var just_bounced: bool = false #allow max bounce height (i.e. ignore jump input)
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#limits
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const MAX_MOVE_SPEED: int = 300
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const MAX_FALL_SPEED: int = 500
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const MAX_FALL_SPEED: int = 800
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#game-feel
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var buffer_grounded: int = 0
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@@ -70,6 +70,7 @@ func _physics_process(_delta) -> void:
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#do the thing
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move_and_slide()
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print(velocity.y)
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#animation stuff
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func _on_animation_finished() -> void:
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15
scene.tscn
15
scene.tscn
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