Some minor edits

2016-12-15 21:15:34 +11:00
parent 7938fa2196
commit 91e381b8af
+2 -2
@@ -35,7 +35,7 @@ TurtleMap currently has four classes:
## Region ## Region
This is a container for the raw map data. The tiles of a map are arranged in a grid pattern along the X & Y axis. This is a container for the raw map data. The tiles of a map are arranged in a grid pattern along the X & Y axis. In addition, each tile has three layers, which can be accessed independantly, and a flag indicating if they're solid or not.
## RegionPagerBase ## RegionPagerBase
@@ -59,7 +59,7 @@ Each class also has an accompanying lua API. The APIs mimic the class methods as
In order to build the library, simply call make, with the provided makefile. It will create the library "libturtlemap.a" in the directory above it's root directory. In order to build the library, simply call make, with the provided makefile. It will create the library "libturtlemap.a" in the directory above it's root directory.
In order to use the lua APIs, the following needs to be included into linit.cpp (see the lua manual for information on linit.cpp). In order to use the lua APIs in your game, the following needs to be included into linit.cpp (see the lua manual for information on linit.cpp).
```C++ ```C++
#include "region_api.hpp" #include "region_api.hpp"