From 91e381b8afdd3708c65499600180d0b33cd05d87 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Thu, 15 Dec 2016 21:15:34 +1100 Subject: [PATCH] Some minor edits --- TurtleMap-For-Dummies-1.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/TurtleMap-For-Dummies-1.md b/TurtleMap-For-Dummies-1.md index 32ab807..67c80b7 100644 --- a/TurtleMap-For-Dummies-1.md +++ b/TurtleMap-For-Dummies-1.md @@ -35,7 +35,7 @@ TurtleMap currently has four classes: ## Region -This is a container for the raw map data. The tiles of a map are arranged in a grid pattern along the X & Y axis. +This is a container for the raw map data. The tiles of a map are arranged in a grid pattern along the X & Y axis. In addition, each tile has three layers, which can be accessed independantly, and a flag indicating if they're solid or not. ## RegionPagerBase @@ -59,7 +59,7 @@ Each class also has an accompanying lua API. The APIs mimic the class methods as In order to build the library, simply call make, with the provided makefile. It will create the library "libturtlemap.a" in the directory above it's root directory. -In order to use the lua APIs, the following needs to be included into linit.cpp (see the lua manual for information on linit.cpp). +In order to use the lua APIs in your game, the following needs to be included into linit.cpp (see the lua manual for information on linit.cpp). ```C++ #include "region_api.hpp"