65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_ttf.h"
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#include <string>
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class TextField {
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public:
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TextField();
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~TextField();
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void DrawTo(SDL_Renderer*);
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//input
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std::string PushText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
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std::string SetText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
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std::string PopChars(SDL_Renderer*, TTF_Font*, SDL_Color color, int i);
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std::string GetText();
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bool MouseButtonDown(SDL_MouseButtonEvent const& event);
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int SetWidth(int w);
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int SetHeight(int h);
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int GetWidth();
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int GetHeight();
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bool SetFocus(bool b);
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bool GetFocus();
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//accessors & mutators
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int SetX(int i);
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int SetY(int i);
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int GetX() const;
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int GetY() const;
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private:
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SDL_Texture* texture = nullptr;
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std::string text;
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bool focus = false;
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int posX = 0, posY = 0;
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int width = 0, height = 0;
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}; |