/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "SDL2/SDL.h" #include "SDL2/SDL_ttf.h" #include class TextField { public: TextField(); ~TextField(); void DrawTo(SDL_Renderer*); //input std::string PushText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string); std::string SetText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string); std::string PopChars(SDL_Renderer*, TTF_Font*, SDL_Color color, int i); std::string GetText(); bool MouseButtonDown(SDL_MouseButtonEvent const& event); int SetWidth(int w); int SetHeight(int h); int GetWidth(); int GetHeight(); bool SetFocus(bool b); bool GetFocus(); //accessors & mutators int SetX(int i); int SetY(int i); int GetX() const; int GetY() const; private: SDL_Texture* texture = nullptr; std::string text; bool focus = false; int posX = 0, posY = 0; int width = 0, height = 0; };