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@@ -67,4 +67,8 @@ The data is read in this order:
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## Version Three
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Version three is identical to version two, except that the tilesets are stored in the map file instead of their names. This however, is not yet a priority.
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Version three is similar to version two, except that the tilesets are stored in the map file instead of their names. This however, is not yet a priority. This format could be achieved by "baking" a final map file, which would also include collision and flag information.
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## Possible Tool Pipeline
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The various different versions outlined above are only drafts of the map system. For a complete pipeline, a lot more work is needed, including a definitive specification for the baked and unbaked map file formats, and other editor components such as lua scripting and brush scripts.
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