From d46598398f7f3d7555c8e126131f1af1b4c9f918 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Fri, 28 Jun 2013 22:06:04 +1000 Subject: [PATCH] No message --- Map-File-Format.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Map-File-Format.md b/Map-File-Format.md index 7cbf04a..cd3c0e2 100644 --- a/Map-File-Format.md +++ b/Map-File-Format.md @@ -67,4 +67,8 @@ The data is read in this order: ## Version Three -Version three is identical to version two, except that the tilesets are stored in the map file instead of their names. This however, is not yet a priority. +Version three is similar to version two, except that the tilesets are stored in the map file instead of their names. This however, is not yet a priority. This format could be achieved by "baking" a final map file, which would also include collision and flag information. + +## Possible Tool Pipeline + +The various different versions outlined above are only drafts of the map system. For a complete pipeline, a lot more work is needed, including a definitive specification for the baked and unbaked map file formats, and other editor components such as lua scripting and brush scripts. \ No newline at end of file