97 lines
2.2 KiB
C++
97 lines
2.2 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SERVERAPPLICATION_HPP_
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#define SERVERAPPLICATION_HPP_
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#include "utilities.hpp"
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#include "packet_type.hpp"
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#include "singleton.hpp"
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#include "network_queue.hpp"
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#include "config_Utility.hpp"
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#include "udp_network_utility.hpp"
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#include "vector2.hpp"
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#include "SDL/SDL_thread.h"
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#include <map>
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#include <chrono>
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#include <string>
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//lazy
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typedef std::chrono::high_resolution_clock Clock;
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struct ClientData {
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int index;
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int channel;
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int playerIndex;
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};
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struct PlayerData {
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int index;
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int clientIndex;
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std::string handle;
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std::string avatar;
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Vector2 position;
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Vector2 motion;
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void Update(double delta) {
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position += motion * delta;
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}
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};
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class ServerApplication {
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public:
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ServerApplication();
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~ServerApplication();
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void Init();
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void Proc();
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void Quit();
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ServerApplication(ServerApplication const&) = delete;
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private:
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//game loop
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void UpdateWorld(double delta);
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//network loop
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int HandlePacket(Packet p);
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void HandleBroadcast(BroadcastRequest&);
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void HandleConnection(JoinRequest&);
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void HandleDisconnection(Disconnect&);
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//services
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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UDPNetworkUtility* netUtil = Singleton<UDPNetworkUtility>::Get();
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//members
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Clock::time_point lastTick = Clock::now();
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std::map<int, ClientData> clients;
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std::map<int, PlayerData> players;
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bool running = false;
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int uniqueIndex = 0;
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};
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#endif
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