110 lines
2.5 KiB
C++
110 lines
2.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "network_queue.hpp"
|
|
#include "singleton.hpp"
|
|
|
|
#include "udp_network_utility.hpp"
|
|
|
|
#include "SDL/SDL_thread.h"
|
|
|
|
#include <stdexcept>
|
|
#include <deque>
|
|
|
|
static SDL_sem* lock = SDL_CreateSemaphore(1);
|
|
static SDL_Thread* queueThread = nullptr;
|
|
|
|
static std::deque<Packet> queue;
|
|
|
|
static bool running = false;
|
|
|
|
static int networkQueue(void*) {
|
|
UDPNetworkUtility* netUtil = Singleton<UDPNetworkUtility>::Get();
|
|
while(running) {
|
|
SDL_SemWait(lock);
|
|
while(netUtil->Receive()) {
|
|
Packet p;
|
|
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
|
|
p.meta.address = netUtil->GetInPacket()->address;
|
|
queue.push_back(p);
|
|
}
|
|
SDL_SemPost(lock);
|
|
SDL_Delay(10);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void beginQueueThread() {
|
|
if (running) {
|
|
return;
|
|
}
|
|
running = true;
|
|
if (!(queueThread = SDL_CreateThread(networkQueue, nullptr))) {
|
|
throw(std::runtime_error("Failed to create the network thread"));
|
|
}
|
|
}
|
|
|
|
void endQueueThread() {
|
|
if (!running) {
|
|
return;
|
|
}
|
|
running = false;
|
|
SDL_WaitThread(queueThread, nullptr);
|
|
queueThread = nullptr;
|
|
}
|
|
|
|
void killQueueThread() {
|
|
if (!running) {
|
|
return;
|
|
}
|
|
running = false;
|
|
SDL_KillThread(queueThread);
|
|
queueThread = nullptr;
|
|
}
|
|
|
|
Packet peekNetworkPacket() {
|
|
SDL_SemWait(lock);
|
|
Packet p;
|
|
if (queue.size() > 0) {
|
|
Packet p = queue[0];
|
|
}
|
|
SDL_SemPost(lock);
|
|
return p;
|
|
}
|
|
|
|
Packet popNetworkPacket() {
|
|
SDL_SemWait(lock);
|
|
Packet p;
|
|
if (queue.size() > 0) {
|
|
p = queue[0];
|
|
queue.pop_front();
|
|
}
|
|
SDL_SemPost(lock);
|
|
return p;
|
|
}
|
|
|
|
void flushNetworkQueue() {
|
|
UDPNetworkUtility* netUtil = Singleton<UDPNetworkUtility>::Get();
|
|
SDL_SemWait(lock);
|
|
while(netUtil->Receive());
|
|
queue.clear();
|
|
SDL_SemPost(lock);
|
|
} |