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Tortuga/README.md
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2013-06-21 14:50:59 +10:00

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_This project is currently in it's early prototype stage. You can see other
versions in various branches, tagged as prototype-X._
Tortuga is a 2D multiplayer role playing game set in a large archipelago
occupied by warring pirate clans. The emphasis of this game is on multiplayer
cooperation, competition, and server customization. The game runs on highly
customizable server software that can support up to 150 simultaneous players or
more. The player characters are tied to the server where they are created and
are susceptible to permadeath: deletion of a character upon death.
## Libraries
* [SDL](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net](http://www.libsdl.org/projects/SDL_net/) - SDL's networking
extension, slightly modified. This must be installed first.
* [Codebase](https://github.com/Ratstail91/Codebase) - generic reusable code
modules
## Instructions
* This project uses C++11, which is available via GNU (or MinGW) 4.7, or Visual
Studio 2012. Personally, I'm using MinGW 4.7.2.
* I'm trying to keep this as IDE agnostic as possible, so if you use an IDE,
please add it's files to .gitignore.
* You can read more details on the GitHub wiki [here](https://github.com/Ratstail91/Tortuga/wiki).
## Copyright
The current version of Tortuga is released under the
[zlib license](http://en.wikipedia.org/wiki/Zlib_License).
Copyright (c) 2013 Kayne Ruse
This software is provided 'as-is', without any express or implied warranty. In
no event will the authors be held liable for any damages arising from the use
of this software.
Permission is granted to anyone to use this software for any purpose, including
commercial applications, and to alter it and redistribute it freely, subject to
the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation would be appreciated
but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.