fb6fba9564
I've replaced the BBox class with a pair of inline functions in check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in several locations. These changes are mostly to alleviate ambiguity.
186 lines
6.6 KiB
C++
186 lines
6.6 KiB
C++
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "server_application.hpp"
|
|
|
|
#include <stdexcept>
|
|
#include <iostream>
|
|
|
|
//-------------------------
|
|
//Handle various network input
|
|
//-------------------------
|
|
|
|
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
|
//pack the server's data
|
|
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
|
packet.serverInfo.networkVersion = NETWORK_VERSION;
|
|
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
|
packet.serverInfo.playerCount = characterMap.size();
|
|
|
|
//bounce this packet
|
|
network.SendTo(&packet.meta.srcAddress, &packet);
|
|
}
|
|
|
|
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
|
//create the new client
|
|
ClientData newClient;
|
|
newClient.address = packet.meta.srcAddress;
|
|
|
|
//load the user account
|
|
int accountIndex = LoadUserAccount(packet.clientInfo.username, clientUID);
|
|
if (accountIndex < 0) {
|
|
//TODO: send rejection packet
|
|
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
|
|
return;
|
|
}
|
|
|
|
//load the new character
|
|
int characterIndex = LoadCharacter(accountIndex, packet.clientInfo.handle, packet.clientInfo.avatar);
|
|
if (characterIndex < 0) {
|
|
//TODO: send rejection packet
|
|
std::cerr << "Error: Character already loaded: " << characterIndex << std::endl;
|
|
UnloadUserAccount(accountIndex);
|
|
return;
|
|
}
|
|
|
|
//send the client their info
|
|
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
|
packet.clientInfo.clientIndex = clientUID;
|
|
packet.clientInfo.accountIndex = accountIndex;
|
|
packet.clientInfo.characterIndex = characterIndex;
|
|
|
|
//bounce this packet
|
|
network.SendTo(&newClient.address, &packet);
|
|
|
|
//send the new character to all clients
|
|
packet.meta.type = SerialPacket::Type::CHARACTER_NEW;
|
|
packet.characterInfo.characterIndex = characterIndex;
|
|
strncpy(packet.characterInfo.handle, characterMap[characterIndex].handle.c_str(), PACKET_STRING_SIZE);
|
|
strncpy(packet.characterInfo.avatar, characterMap[characterIndex].avatar.c_str(), PACKET_STRING_SIZE);
|
|
packet.characterInfo.origin = characterMap[characterIndex].origin;
|
|
packet.characterInfo.motion = characterMap[characterIndex].motion;
|
|
PumpPacket(packet);
|
|
|
|
//TODO: don't send anything to a certain client until they send the OK (the sync packet? or ignore client side?)
|
|
//finished this routine
|
|
clientMap[clientUID++] = newClient;
|
|
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
|
}
|
|
|
|
void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
|
//TODO: compensate for large distances
|
|
|
|
//send all the server's data to this client
|
|
SerialPacket newPacket;
|
|
|
|
//characters
|
|
newPacket.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
|
|
for (auto& it : characterMap) {
|
|
//TODO: update this for the expanded CharacterData structure
|
|
newPacket.characterInfo.characterIndex = it.first;
|
|
snprintf(newPacket.characterInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
|
snprintf(newPacket.characterInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
|
newPacket.characterInfo.mapIndex = it.second.mapIndex;
|
|
newPacket.characterInfo.origin = it.second.origin;
|
|
newPacket.characterInfo.motion = it.second.motion;
|
|
newPacket.characterInfo.stats = it.second.stats;
|
|
|
|
network.SendTo(&clientMap[packet.clientInfo.clientIndex].address, &newPacket);
|
|
}
|
|
}
|
|
|
|
void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
|
//TODO: authenticate who is disconnecting/kicking
|
|
|
|
//forward to the specified client
|
|
network.SendTo(&clientMap[accountMap[packet.clientInfo.accountIndex].clientIndex].address, &packet);
|
|
|
|
//unload client and server-side characters
|
|
for (std::map<int, CharacterData>::iterator it = characterMap.begin(); it != characterMap.end(); /* EMPTY */ ) {
|
|
if (it->second.owner == packet.clientInfo.accountIndex) {
|
|
PumpCharacterUnload(it->first);
|
|
SaveCharacter(it->first);
|
|
it = characterMap.erase(it); //efficient
|
|
continue;
|
|
}
|
|
else {
|
|
++it;
|
|
}
|
|
}
|
|
|
|
//erase the in-memory stuff
|
|
clientMap.erase(accountMap[packet.clientInfo.accountIndex].clientIndex);
|
|
UnloadUserAccount(packet.clientInfo.accountIndex);
|
|
|
|
//finished this routine
|
|
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
|
}
|
|
|
|
void ServerApplication::HandleShutdown(SerialPacket packet) {
|
|
//TODO: authenticate who is shutting the server down
|
|
|
|
//end the server
|
|
running = false;
|
|
|
|
//disconnect all clients
|
|
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
|
PumpPacket(packet);
|
|
|
|
//finished this routine
|
|
std::cout << "Shutdown signal accepted" << std::endl;
|
|
}
|
|
|
|
void ServerApplication::HandleCharacterUpdate(SerialPacket packet) {
|
|
//TODO: this should be moved elsewhere
|
|
if (characterMap.find(packet.characterInfo.characterIndex) == characterMap.end()) {
|
|
throw(std::runtime_error("Cannot update a non-existant character"));
|
|
}
|
|
|
|
//TODO: the server needs it's own movement system too
|
|
characterMap[packet.characterInfo.characterIndex].origin = packet.characterInfo.origin;
|
|
characterMap[packet.characterInfo.characterIndex].motion = packet.characterInfo.motion;
|
|
|
|
PumpPacket(packet);
|
|
}
|
|
|
|
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
|
//TODO: this should be moved elsewhere
|
|
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
|
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
|
|
|
//send the content
|
|
network.SendTo(&packet.meta.srcAddress, &packet);
|
|
}
|
|
|
|
void ServerApplication::PumpPacket(SerialPacket packet) {
|
|
//NOTE: I don't really like this, but it'll do for now
|
|
for (auto& it : clientMap) {
|
|
network.SendTo(&it.second.address, &packet);
|
|
}
|
|
}
|
|
|
|
void ServerApplication::PumpCharacterUnload(int uid) {
|
|
//delete the client-side character(s)
|
|
SerialPacket delPacket;
|
|
delPacket.meta.type = SerialPacket::Type::CHARACTER_DELETE;
|
|
delPacket.characterInfo.characterIndex = uid;
|
|
PumpPacket(delPacket);
|
|
} |