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Tortuga/server/server.cpp
T
2013-05-19 21:27:24 +10:00

52 lines
918 B
C++

#include "server.hpp"
#include <stdexcept>
#include <iostream>
using namespace std;
void Server::Init() {
if (SDLNet_Init()) {
throw(runtime_error("Failed to initialize SDL_net"));
}
config.Load("config.cfg");
netUtil.Open(config.Integer("port"), 512);
running = true;
}
void Server::Proc() {
while(running) {
HandleInput();
UpdateWorld();
HandleOutput();
//debug
// running = false;
}
}
void Server::Quit() {
netUtil.Close();
SDLNet_Quit();
}
void Server::HandleInput() {
while(netUtil.Receive()) {
cout << reinterpret_cast<char*>(netUtil.GetInData()) << endl;
}
//accept new connections
//accept updates from the clients
//read the updates from the clients into internal containers
}
void Server::UpdateWorld() {
//update internals ie.
// ai
// loot drops
}
void Server::HandleOutput() {
//send all information to new connections
//selective updates to existing connectons
}