f7ba34dcec
* Fleshed out the ClientManager internals * Folded some ServerApplication methods into ClientManager * Removed Manager references from ServerApplication * Corrected server_methods.cpp (compiles)
94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SERVERAPPLICATION_HPP_
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#define SERVERAPPLICATION_HPP_
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//common utilities
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#include "serial_packet.hpp"
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#include "singleton.hpp"
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//APIs
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#if defined(__MINGW32__)
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#include "lua/lua.hpp"
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#include "sqlite3/sqlite3.h"
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#else
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#include "lua.hpp"
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#include "sqlite3.h"
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#endif
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#include "SDL/SDL.h"
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//STL
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#include <map>
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#include <string>
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//The main application class
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class ServerApplication: public Singleton<ServerApplication> {
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public:
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//public methods
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void Init(int argc, char* argv[]);
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void Proc();
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void Quit();
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private:
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friend Singleton<ServerApplication>;
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ServerApplication() = default;
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~ServerApplication() = default;
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//handle incoming traffic
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void HandlePacket(SerialPacket* const);
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//basic connections
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void HandleBroadcastRequest(ServerPacket* const);
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void HandleJoinRequest(ClientPacket* const);
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void HandleDisconnect(ClientPacket* const);
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void HandleShutdown(ClientPacket* const);
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//map management
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void HandleRegionRequest(RegionPacket* const);
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//character management
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void HandleCharacterNew(CharacterPacket* const);
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void HandleCharacterDelete(CharacterPacket* const);
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void HandleCharacterUpdate(CharacterPacket* const);
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//mismanagement
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void HandleSynchronize(ClientPacket* const);
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//utility methods
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//TODO: a function that only sends to characters in a certain proximity
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void CleanupLostConnection(int index);
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void PumpPacket(SerialPacket* const);
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void PumpCharacterUnload(int uid);
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void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
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//APIs and utilities
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sqlite3* database = nullptr;
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lua_State* luaState = nullptr;
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//misc
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bool running = true;
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};
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#endif
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