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Tortuga/server/creatures/creature_manager_api.cpp
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Ratstail91 e2f5494380 Testing the creatures via scripts
I need to find some way to ensure type safety of userdata.
2016-03-25 23:23:12 +11:00

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2.5 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "creature_manager_api.hpp"
#include "creature_manager.hpp"
//args: mgr, avatar, script
static int create(lua_State* L) {
CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
int index = mgr->Create(lua_tostring(L, 2), lua_tointeger(L, 3));
CreatureData* creature = mgr->Get(index);
lua_pushlightuserdata(L, static_cast<void*>(creature));
lua_pushinteger(L, index);
return 2;
}
//TOOD: overload this to take the userdata as a parameter
static int unload(lua_State* L) {
CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
mgr->Unload(lua_tointeger(L, 2));
return 0;
}
static int unloadAll(lua_State* L) {
CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
mgr->UnloadAll();
return 0;
}
static int unloadIf(lua_State* L) {
CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
//TODO: unloadIf
return 0;
}
static int get(lua_State* L) {
CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
CreatureData* creature = mgr->Get(lua_tointeger(L, 2));
lua_pushlightuserdata(L, static_cast<void*>(creature));
return 1;
}
static int getLoadedCount(lua_State* L) {
CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
lua_pushinteger(L, mgr->GetLoadedCount());
return 1;
}
static const luaL_Reg creatureManagerLib[] = {
{"Create", create},
{"Unload", unload},
{"UnloadAll", unloadAll},
// {"UnloadIf", unloadIf},
{"Get", get},
{"GetLoadedCount", getLoadedCount},
{nullptr, nullptr}
};
LUAMOD_API int openCreatureManagerAPI(lua_State* L) {
luaL_newlib(L, creatureManagerLib);
return 1;
}