/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "creature_manager_api.hpp" #include "creature_manager.hpp" //args: mgr, avatar, script static int create(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); int index = mgr->Create(lua_tostring(L, 2), lua_tointeger(L, 3)); CreatureData* creature = mgr->Get(index); lua_pushlightuserdata(L, static_cast(creature)); lua_pushinteger(L, index); return 2; } //TOOD: overload this to take the userdata as a parameter static int unload(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); mgr->Unload(lua_tointeger(L, 2)); return 0; } static int unloadAll(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); mgr->UnloadAll(); return 0; } static int unloadIf(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); //TODO: unloadIf return 0; } static int get(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); CreatureData* creature = mgr->Get(lua_tointeger(L, 2)); lua_pushlightuserdata(L, static_cast(creature)); return 1; } static int getLoadedCount(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); lua_pushinteger(L, mgr->GetLoadedCount()); return 1; } static const luaL_Reg creatureManagerLib[] = { {"Create", create}, {"Unload", unload}, {"UnloadAll", unloadAll}, // {"UnloadIf", unloadIf}, {"Get", get}, {"GetLoadedCount", getLoadedCount}, {nullptr, nullptr} }; LUAMOD_API int openCreatureManagerAPI(lua_State* L) { luaL_newlib(L, creatureManagerLib); return 1; }