This repository has been archived on 2026-04-30. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
Tortuga/server/rooms/room_manager.hpp
T
2014-06-21 19:02:43 +10:00

58 lines
1.6 KiB
C++

/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ROOMMANAGER_HPP_
#define ROOMMANAGER_HPP_
#include "room_data.hpp"
#include "lua/lua.hpp"
#include <map>
#define ROOM_MANAGER_PSEUDOINDEX "RoomManager"
class RoomManager {
public:
RoomManager() = default;
~RoomManager() = default;
//public access methods
int CreateRoom(MapType);
int UnloadRoom(int uid);
RoomData* GetRoom(int uid);
RoomData* FindRoom(int uid);
int PushRoom(RoomData*);
//accessors and mutators
std::map<int, RoomData*>* GetContainer() { return &roomMap; }
lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* GetLuaState() { return luaState; }
private:
std::map<int, RoomData*> roomMap;
lua_State* luaState = nullptr;
int counter = 0;
};
#endif