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Tortuga/server/rooms/room_manager.cpp
T
Kayne Ruse d815f17442 Reimplemented the push/pop entity methods in RoomManager
Some accessors in Entity had to be made const, as they were being called
from lambdas with const parameters.
2015-01-02 23:25:59 +11:00

125 lines
3.1 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "room_manager.hpp"
#include "room_api.hpp"
#include <stdexcept>
//-------------------------
//public access methods
//-------------------------
int RoomManager::Create(std::string roomName, std::string tileset) {
//create the room
RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
newRoom->SetName(roomName);
newRoom->SetTileset(tileset);
newRoom->pager.SetLuaState(lua);
//finish the routine
return counter++;
}
void RoomManager::UnloadAll() {
elementMap.clear();
}
void RoomManager::UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn) {
std::map<int, RoomData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
}
void RoomManager::PushEntity(Entity* entity) {
if (!entity) {
throw(std::runtime_error("Failed to push a null entity to a room"));
}
RoomData* room = Get(entity->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to push an entity to a non-existant room"));
}
room->entityList.push_back(entity);
}
void RoomManager::PopEntity(Entity const* entity) {
//NOTE: to pop an entity from a room, the entity must first exist
if (!entity) {
throw(std::runtime_error("Failed to pop a null entity to a room"));
}
RoomData* room = Get(entity->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to pop an entity to a non-existant room"));
}
room->entityList.remove_if([entity](Entity* ptr) {
return entity == ptr;
});
}
RoomData* RoomManager::Get(int uid) {
std::map<int, RoomData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
RoomData* RoomManager::Get(std::string name) {
for (std::map<int, RoomData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
if (it->second.GetName() == name) {
return &it->second;
}
}
return nullptr;
}
int RoomManager::GetLoadedCount() {
return elementMap.size();
}
std::map<int, RoomData>* RoomManager::GetContainer() {
return &elementMap;
}
lua_State* RoomManager::SetLuaState(lua_State* L) {
return lua = L;
}
lua_State* RoomManager::GetLuaState() {
return lua;
}