65 lines
1.4 KiB
Makefile
65 lines
1.4 KiB
Makefile
#include directories
|
|
INCLUDES+=SDL . accounts characters clients entities rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
|
|
|
#libraries
|
|
#the order of the $(LIBS) is important, at least for MinGW
|
|
LIBS+=server.a ../common/libcommon.a -lSDL_net
|
|
ifeq ($(OS),Windows_NT)
|
|
LIBS+=-lwsock32 -liphlpapi -lmingw32
|
|
endif
|
|
LIBS+=-lSDLmain -lSDL -llua -lsqlite3
|
|
ifeq ($(shell uname), Linux)
|
|
#I don't know what this does, but Ubuntu needs it (dynamic linking for lua)
|
|
LIBS+=-ldl
|
|
endif
|
|
|
|
#flags
|
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
|
|
|
#source
|
|
CXXSRC=$(wildcard *.cpp)
|
|
|
|
#objects
|
|
OBJDIR=obj
|
|
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
|
|
|
#output
|
|
OUTDIR=../out
|
|
OUT=$(addprefix $(OUTDIR)/,server)
|
|
|
|
#targets
|
|
all: $(OBJ) $(OUT)
|
|
$(MAKE) -C accounts
|
|
$(MAKE) -C characters
|
|
$(MAKE) -C clients
|
|
$(MAKE) -C entities
|
|
# $(MAKE) -C monsters
|
|
$(MAKE) -C rooms
|
|
$(MAKE) -C server_utilities
|
|
$(MAKE) -C triggers
|
|
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
|
|
|
|
$(OBJ): | $(OBJDIR)
|
|
|
|
$(OUT): | $(OUTDIR)
|
|
|
|
$(OBJDIR):
|
|
mkdir $(OBJDIR)
|
|
|
|
$(OUTDIR):
|
|
mkdir $(OUTDIR)
|
|
|
|
$(OBJDIR)/%.o: %.cpp
|
|
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
|
|
|
clean:
|
|
ifeq ($(OS),Windows_NT)
|
|
$(RM) *.o *.a *.exe
|
|
else ifeq ($(shell uname), Linux)
|
|
find . -type f -name *.o -exec rm -f -r -v {} \;
|
|
find . -type f -name *.a -exec rm -f -r -v {} \;
|
|
rm -f -v out/client out/server
|
|
endif
|
|
|
|
rebuild: clean all
|