63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "entity.hpp"
|
|
|
|
void Entity::Update() {
|
|
origin += motion;
|
|
sprite.Update(0.016);
|
|
}
|
|
|
|
void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) {
|
|
sprite.DrawTo(renderer, origin.x - camX, origin.y - camY);
|
|
}
|
|
|
|
SpriteSheet* Entity::GetSprite() {
|
|
return &sprite;
|
|
}
|
|
|
|
//-------------------------
|
|
//accessors & mutators
|
|
//-------------------------
|
|
|
|
Vector2 Entity::SetOrigin(Vector2 v) {
|
|
return origin = v;
|
|
}
|
|
|
|
Vector2 Entity::SetMotion(Vector2 v) {
|
|
return motion = v;
|
|
}
|
|
|
|
BoundingBox Entity::SetBounds(BoundingBox b) {
|
|
return bounds = b;
|
|
}
|
|
|
|
Vector2 Entity::GetOrigin() {
|
|
return origin;
|
|
}
|
|
|
|
Vector2 Entity::GetMotion() {
|
|
return motion;
|
|
}
|
|
|
|
BoundingBox Entity::GetBounds() {
|
|
return bounds;
|
|
} |