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Tortuga/docs/pseudocode.txt
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2013-04-29 08:27:03 +10:00

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Client:
loops
handles input from the user
handles graphics and sound
communicates with the server (how?)
-------------------------
Server:
loops
accepts new connections, disconnections, and handles loss of connections
holds the positions/data of all players
Player:
id
[graphical stuff]
position
velocity
-------------------------
Player's movement in a server
#define PLAYER_FACE_DOWN 0
#define PLAYER_FACE_UP 1
#define PLAYER_FACE_LEFT 2
#define PLAYER_FACE_RIGHT 3
Player:
index --global index on the server
position
motion
image --avatar chosen by the player (later)
ShiftMotion(vector relativeMotion)
PlayerManager:
Update(delta) //all player objects
Synchronize(dataArray) //possible
-------------------------
Rememer: Top down programming/K.I.S.S.
KeyDown:
up:
PlayerManager.ShiftMotion(playerIndex, up)
down:
PlayerManager.ShiftMotion(playerIndex, down)
...
end
Receive:
switch(message->type):
player update:
PlayerManager.Update(message)
end