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Tortuga/server/server_utilities/server_utilities.cpp
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2015-05-17 09:18:46 +10:00

184 lines
6.1 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_utilities.hpp"
#include "account_manager.hpp"
#include "character_manager.hpp"
#include "client_manager.hpp"
#include "room_manager.hpp"
#include "udp_network_utility.hpp"
#include <cstring>
//-------------------------
//manager unload functions
//-------------------------
void fullClientUnload(int index) {
ClientManager::GetSingleton().UnloadIf([index](std::pair<const int, ClientData const&> clientPair) -> bool {
//skip the wrong clients
if (clientPair.first != index) {
return false;
}
AccountManager& accountMgr = AccountManager::GetSingleton();
//unload associated accounts
for (std::map<int, AccountData>::iterator it = accountMgr.GetContainer()->begin(); it != accountMgr.GetContainer()->end(); /* EMPTY */) {
if (it->second.GetClientIndex() == index) {
fullAccountUnload(it->first);
it = accountMgr.GetContainer()->begin();
}
else {
++it;
}
}
//unload this client
return true;
});
}
void fullAccountUnload(int index) {
AccountManager::GetSingleton().UnloadIf([index](std::pair<const int, AccountData const&> accountPair) -> bool {
//skip the wrong accounts
if (accountPair.first != index) {
return false;
}
CharacterManager& characterMgr = CharacterManager::GetSingleton();
//unload associated characters
for (std::map<int, CharacterData>::iterator it = characterMgr.GetContainer()->begin(); it != characterMgr.GetContainer()->end(); /* EMPTY */) {
if (it->second.GetOwner() == index) {
fullCharacterUnload(it->first);
it = characterMgr.GetContainer()->begin();
}
else {
++it;
}
}
//unload this account
return true;
});
}
void fullCharacterUnload(int index) {
CharacterManager::GetSingleton().UnloadIf([index](std::pair<const int, CharacterData const&> characterPair) -> bool {
//skip the wrong characters
if (characterPair.first != index) {
return false;
}
//pop from the rooms
RoomManager::GetSingleton().PopCharacter(&characterPair.second);
//pump character unload
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_DELETE;
newPacket.characterIndex = characterPair.first;
//NOTE: more character info as needed
//TODO: proximity?
pumpPacketProximity(&newPacket, characterPair.second.GetRoomIndex());
//unload this character
return true;
});
}
//-------------------------
//utility functions
//-------------------------
void pumpPacket(SerialPacket* const argPacket) {
for (auto& it : *ClientManager::GetSingleton().GetContainer()) {
UDPNetworkUtility::GetSingleton().SendTo(it.second.GetAddress(), argPacket);
}
}
void pumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance) {
RoomData* roomData = RoomManager::GetSingleton().Get(roomIndex);
if (!roomData) {
throw(std::runtime_error("Failed to pump to a non-existant room"));
}
AccountData* accountData = nullptr;
ClientData* clientData = nullptr;
for (auto& characterIt : *roomData->GetCharacterList()) {
if (distance == -1 || (characterIt->GetOrigin() - position).Length() <= distance) {
accountData = AccountManager::GetSingleton().Get(characterIt->GetOwner());
clientData = ClientManager::GetSingleton().Get(accountData->GetClientIndex());
UDPNetworkUtility::GetSingleton().SendTo(clientData->GetAddress(), argPacket);
}
}
}
void copyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
CharacterData* characterData = CharacterManager::GetSingleton().Get(characterIndex);
if (!characterData) {
throw(std::runtime_error("Failed to copy a character to a packet"));
}
copyCharacterToPacket(packet, characterData, characterIndex);
}
void copyCharacterToPacket(CharacterPacket* const packet, CharacterData* const characterData, int characterIndex) {
//NOTE: keep this up to date when the character changes
packet->characterIndex = characterIndex;
strncpy(packet->handle, characterData->GetHandle().c_str(), PACKET_STRING_SIZE);
strncpy(packet->avatar, characterData->GetAvatar().c_str(), PACKET_STRING_SIZE);
packet->accountIndex = characterData->GetOwner();
packet->roomIndex = characterData->GetRoomIndex();
packet->origin = characterData->GetOrigin();
packet->motion = characterData->GetMotion();
packet->bounds = characterData->GetBounds();
}
void pumpAndChangeRooms(int characterIndex, int newRoomIndex) {
//get the character object
CharacterData* character = CharacterManager::GetSingleton().Get(characterIndex);
//pass ownwards
pumpAndChangeRooms(character, newRoomIndex, characterIndex);
}
void pumpAndChangeRooms(CharacterData* const characterData, int newRoomIndex, int characterIndex) {
//delete from the old room
CharacterPacket newPacket;
copyCharacterToPacket(&newPacket, characterData, characterIndex);
newPacket.type = SerialPacketType::CHARACTER_DELETE;
pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
//move the character between rooms
RoomManager::GetSingleton().PopCharacter(characterData);
characterData->SetRoomIndex(newRoomIndex);
RoomManager::GetSingleton().PushCharacter(characterData);
//create in the new room
copyCharacterToPacket(&newPacket, characterData, characterIndex);
newPacket.type = SerialPacketType::CHARACTER_CREATE;
pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
}