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Tortuga/server/network_queue.cpp
T
2013-11-09 20:04:06 +11:00

57 lines
1001 B
C++

#include "network_queue.hpp"
#include <stdexcept>
NetworkQueue::NetworkQueue() {
lock = SDL_CreateSemaphore(1);
if (!lock) {
throw(std::runtime_error("Failed to create NetworkQueue::lock"));
}
}
NetworkQueue::~NetworkQueue() {
SDL_DestroySemaphore(lock);
}
NetworkPacket NetworkQueue::Push(NetworkPacket packet) {
SDL_SemWait(lock);
queue.push_back(packet);
SDL_SemPost(lock);
return packet;
}
NetworkPacket NetworkQueue::Peek() {
NetworkPacket ret;
SDL_SemWait(lock);
if (queue.size() > 0) {
ret = queue[0];
}
SDL_SemPost(lock);
return ret;
}
NetworkPacket NetworkQueue::Pop() {
NetworkPacket ret;
SDL_SemWait(lock);
if (queue.size() > 0) {
ret = queue[0];
queue.pop_front();
}
SDL_SemPost(lock);
return ret;
}
void NetworkQueue::Flush() {
SDL_SemWait(lock);
queue.clear();
SDL_SemPost(lock);
}
int NetworkQueue::Size() {
//can't be sure if std::deque::size() is thread safe
int ret;
SDL_SemWait(lock);
ret = queue.size();
SDL_SemPost(lock);
return ret;
}