#include "network_queue.hpp" #include NetworkQueue::NetworkQueue() { lock = SDL_CreateSemaphore(1); if (!lock) { throw(std::runtime_error("Failed to create NetworkQueue::lock")); } } NetworkQueue::~NetworkQueue() { SDL_DestroySemaphore(lock); } NetworkPacket NetworkQueue::Push(NetworkPacket packet) { SDL_SemWait(lock); queue.push_back(packet); SDL_SemPost(lock); return packet; } NetworkPacket NetworkQueue::Peek() { NetworkPacket ret; SDL_SemWait(lock); if (queue.size() > 0) { ret = queue[0]; } SDL_SemPost(lock); return ret; } NetworkPacket NetworkQueue::Pop() { NetworkPacket ret; SDL_SemWait(lock); if (queue.size() > 0) { ret = queue[0]; queue.pop_front(); } SDL_SemPost(lock); return ret; } void NetworkQueue::Flush() { SDL_SemWait(lock); queue.clear(); SDL_SemPost(lock); } int NetworkQueue::Size() { //can't be sure if std::deque::size() is thread safe int ret; SDL_SemWait(lock); ret = queue.size(); SDL_SemPost(lock); return ret; }