62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SERVERAPPLICATION_HPP_
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#define SERVERAPPLICATION_HPP_
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#include "udp_network_utility.hpp"
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#include "network_queue.hpp"
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#include "sqlite3/sqlite3.h"
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#include "SDL/SDL.h"
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#include <list>
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//hold the info about the clients
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struct ClientEntry {
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static int indexCounter;
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int index = indexCounter++;
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IPaddress add = {0, 0};
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};
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//The main application class
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class ServerApplication {
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public:
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ServerApplication();
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~ServerApplication();
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void Init(int argc, char** argv);
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void Loop();
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void Quit();
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private:
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void HandlePacket(NetworkPacket);
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bool running = true;
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sqlite3* database = nullptr;
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UDPNetworkUtility networkUtil;
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NetworkQueue networkQueue;
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std::list<ClientEntry> clientEntries;
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};
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#endif
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